23 lines
614 B
Markdown
23 lines
614 B
Markdown
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# 3-3.内存池模块 - MemoryPool
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内存池更为轻量化,相对于对象池更适合一些更抽象碎片化的内存对象。
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Scene窗口MemoryPool对象可以设置内存池检查,防止回收问题与内存泄漏问题。
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使用案例
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``` csharp
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/// <summary>
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/// 资源组数据。
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/// <remarks>DisposeGroup。</remarks>
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/// </summary>
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public class AssetGroup : IMemory
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{
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public void Clear(){}
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}
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//内存池中获取/生成内存对象。
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AssetGroup assetGroup = MemoryPool.Acquire<AssetGroup>();
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//释放内存对象还给内存池。
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MemoryPool.Release(assetGroup);
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```
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