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2025-04-18 19:18:15 +08:00
using TEngine;
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureManager>;
namespace GameMain
{
/// <summary>
/// 流程 => 清理缓存。
/// </summary>
public class ProcedureClearCache:ProcedureBase
{
public override bool UseNativeDialog { get; }
private ProcedureOwner _procedureOwner;
protected override void OnEnter(ProcedureOwner procedureOwner)
{
_procedureOwner = procedureOwner;
Log.Info("清理未使用的缓存文件!");
UILoadMgr.Show(UIDefine.UILoadUpdate,$"清理未使用的缓存文件...");
var operation = GameModule.Resource.ClearUnusedCacheFilesAsync();
operation.Completed += Operation_Completed;
}
private void Operation_Completed(YooAsset.AsyncOperationBase obj)
{
UILoadMgr.Show(UIDefine.UILoadUpdate,$"清理完成 即将进入游戏...");
ChangeState<ProcedureLoadAssembly>(_procedureOwner);
}
}
}