103 lines
3.8 KiB
C#
Raw Permalink Normal View History

2025-04-18 19:18:15 +08:00
using System;
using Cysharp.Threading.Tasks;
using TEngine;
using YooAsset;
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureManager>;
using Utility = TEngine.Utility;
namespace GameMain
{
public class ProcedureDownloadFile : ProcedureBase
{
public override bool UseNativeDialog { get; }
private ProcedureOwner _procedureOwner;
private float _lastUpdateDownloadedSize;
private float _totalSpeed;
private int _speedSampleCount;
private float CurrentSpeed
{
get
{
float interval = Math.Max(GameTime.deltaTime, 0.01f); // 防止deltaTime过小
var sizeDiff = GameModule.Resource.Downloader.CurrentDownloadBytes - _lastUpdateDownloadedSize;
_lastUpdateDownloadedSize = GameModule.Resource.Downloader.CurrentDownloadBytes;
var speed = sizeDiff / interval;
// 使用滑动窗口计算平均速度
_totalSpeed += speed;
_speedSampleCount++;
return _totalSpeed / _speedSampleCount;
}
}
protected override void OnEnter(ProcedureOwner procedureOwner)
{
_procedureOwner = procedureOwner;
Log.Info("开始下载更新文件!");
UILoadMgr.Show(UIDefine.UILoadUpdate, "解压初始文件...");
BeginDownload().Forget();
}
private async UniTaskVoid BeginDownload()
{
var downloader = GameModule.Resource.Downloader;
// 注册下载回调
downloader.OnDownloadErrorCallback = OnDownloadErrorCallback;
downloader.OnDownloadProgressCallback = OnDownloadProgressCallback;
downloader.BeginDownload();
await downloader;
// 检测下载结果
if (downloader.Status != EOperationStatus.Succeed)
return;
ChangeState<ProcedureDownloadOver>(_procedureOwner);
}
private void OnDownloadErrorCallback(string fileName, string error)
{
UILoadTip.ShowMessageBox($"Failed to download file : {fileName}", MessageShowType.TwoButton,
LoadStyle.StyleEnum.Style_Default,
() => { ChangeState<ProcedureCreateDownloader>(_procedureOwner); }, UnityEngine.Application.Quit);
}
private void OnDownloadProgressCallback(int totalDownloadCount, int currentDownloadCount, long totalDownloadBytes, long currentDownloadBytes)
{
string currentSizeMb = (currentDownloadBytes / 1048576f).ToString("f1");
string totalSizeMb = (totalDownloadBytes / 1048576f).ToString("f1");
float progressPercentage = GameModule.Resource.Downloader.Progress * 100;
string speed = Utility.File.GetLengthString((int)CurrentSpeed);
string line1 = Utility.Text.Format("正在更新,已更新 {0}/{1} ({2:F2}%)", currentDownloadCount, totalDownloadCount, progressPercentage);
string line2 = Utility.Text.Format("已更新大小 {0}MB/{1}MB", currentSizeMb, totalSizeMb);
string line3 = Utility.Text.Format("当前网速 {0}/s剩余时间 {1}", speed, GetRemainingTime(totalDownloadBytes, currentDownloadBytes, CurrentSpeed));
LoadUpdateLogic.Instance.DownProgressAction?.Invoke(GameModule.Resource.Downloader.Progress);
UILoadMgr.Show(UIDefine.UILoadUpdate, $"{line1}\n{line2}\n{line3}");
Log.Info($"{line1} {line2} {line3}");
}
private string GetRemainingTime(long totalBytes, long currentBytes, float speed)
{
int needTime = 0;
if (speed > 0)
{
needTime = (int)((totalBytes - currentBytes) / speed);
}
TimeSpan ts = new TimeSpan(0, 0, needTime);
return ts.ToString(@"mm\:ss");
}
}
}