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2025-04-18 19:18:15 +08:00
using TEngine;
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureManager>;
namespace GameMain
{
public class ProcedureDownloadOver:ProcedureBase
{
public override bool UseNativeDialog { get; }
private bool _needClearCache;
protected override void OnEnter(ProcedureOwner procedureOwner)
{
Log.Info("下载完成!!!");
UILoadMgr.Show(UIDefine.UILoadUpdate,$"下载完成...");
}
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
{
if (_needClearCache)
{
ChangeState<ProcedureClearCache>(procedureOwner);
}
else
{
ChangeState<ProcedureLoadAssembly>(procedureOwner);
}
}
}
}