58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[Serializable]
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public class AssetInfo
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{
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private string _fileExtension = null;
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/// <summary>
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/// 资源路径
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/// </summary>
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public string AssetPath;
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/// <summary>
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/// 资源GUID
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/// </summary>
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public string AssetGUID;
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/// <summary>
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/// 资源类型
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/// </summary>
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public System.Type AssetType;
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/// <summary>
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/// 文件格式
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/// </summary>
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public string FileExtension
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{
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get
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{
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if (string.IsNullOrEmpty(_fileExtension))
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_fileExtension = System.IO.Path.GetExtension(AssetPath);
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return _fileExtension;
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}
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}
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public AssetInfo(string assetPath)
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{
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AssetPath = assetPath;
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AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(AssetPath);
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AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(AssetPath);
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}
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/// <summary>
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/// 是否为着色器资源
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/// </summary>
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public bool IsShaderAsset()
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{
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if (AssetType == typeof(UnityEngine.Shader) || AssetType == typeof(UnityEngine.ShaderVariantCollection))
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return true;
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else
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return false;
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}
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}
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}
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