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2025-04-18 19:18:15 +08:00
using System.IO;
using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 解密文件的信息
/// </summary>
public struct DecryptFileInfo
{
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 文件加载路径
/// </summary>
public string FileLoadPath;
/// <summary>
/// Unity引擎用于内容校验的CRC
/// </summary>
public uint ConentCRC;
}
/// <summary>
/// 解密类服务接口
/// </summary>
public interface IDecryptionServices
{
/// <summary>
/// 同步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
AssetBundle LoadAssetBundle(DecryptFileInfo fileInfo, out Stream managedStream);
/// <summary>
/// 异步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
AssetBundleCreateRequest LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream);
}
}