43 lines
1018 B
C#
Raw Permalink Normal View History

2025-04-18 19:18:15 +08:00
using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 分发的资源信息
/// </summary>
public struct DeliveryFileInfo
{
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 文件加载路径
/// </summary>
public string FileLoadPath;
/// <summary>
/// Unity引擎用于内容校验的CRC
/// </summary>
public uint ConentCRC;
/// <summary>
/// 资源包是否加密
/// </summary>
public bool Encrypted;
}
public interface IDeliveryLoadServices
{
/// <summary>
/// 同步方式获取分发的资源包对象
/// </summary>
AssetBundle LoadAssetBundle(DeliveryFileInfo fileInfo);
/// <summary>
/// 异步方式获取分发的资源包对象
/// </summary>
AssetBundleCreateRequest LoadAssetBundleAsync(DeliveryFileInfo fileInfo);
}
}