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using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
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using TMPro;
using System.Threading.Tasks;
using TEngine;
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namespace GameLogic
{
public class UIJiaRuItem : MonoBehaviour
{
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public TextMeshProUGUI m_PlayerName;
public TextMeshProUGUI m_Info;
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void Awake()
{
}
public async Task OnInit(UnitPlayerData unitPlayerData)
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{
m_PlayerName.text = unitPlayerData.protCustMessageData.nickName;
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//Log.Debug("<22><><EFBFBD>Ҽ<EFBFBD><D2BC><EFBFBD><EFBFBD><EFBFBD>Ӫ" + DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId)));
m_Info.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId) - 1);
await UniTask.Delay(2000);
Destroy(gameObject);
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}
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}
}