149 lines
3.9 KiB
C#
149 lines
3.9 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace GameConfig
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{
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public partial class Tables
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{
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#region The Tables
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private item.TbItem m_TbItem;
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public item.TbItem TbItem
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{
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get
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{
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if (m_TbItem == null)
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{
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m_TbItem = new item.TbItem(defaultLoader("item_tbitem"));
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m_TbItem.ResolveRef(this);
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}
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return m_TbItem;
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}
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set
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{
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m_TbItem = value;
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m_TbItem.ResolveRef(this);
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}
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}
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private actorConfig.TbActorConfig m_TbActorConfig;
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public actorConfig.TbActorConfig TbActorConfig
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{
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get
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{
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if (m_TbActorConfig == null)
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{
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m_TbActorConfig = new actorConfig.TbActorConfig(defaultLoader("actorconfig_tbactorconfig"));
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m_TbActorConfig.ResolveRef(this);
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}
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return m_TbActorConfig;
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}
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set
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{
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m_TbActorConfig = value;
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m_TbActorConfig.ResolveRef(this);
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}
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}
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private giftConfig.TbGiftConfig m_TbGiftConfig;
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public giftConfig.TbGiftConfig TbGiftConfig
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{
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get
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{
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if (m_TbGiftConfig == null)
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{
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m_TbGiftConfig = new giftConfig.TbGiftConfig(defaultLoader("giftconfig_tbgiftconfig"));
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m_TbGiftConfig.ResolveRef(this);
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}
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return m_TbGiftConfig;
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}
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set
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{
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m_TbGiftConfig = value;
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m_TbGiftConfig.ResolveRef(this);
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}
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}
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private teamConfig.TbTeamConfig m_TbTeamConfig;
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public teamConfig.TbTeamConfig TbTeamConfig
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{
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get
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{
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if (m_TbTeamConfig == null)
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{
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m_TbTeamConfig = new teamConfig.TbTeamConfig(defaultLoader("teamconfig_tbteamconfig"));
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m_TbTeamConfig.ResolveRef(this);
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}
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return m_TbTeamConfig;
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}
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set
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{
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m_TbTeamConfig = value;
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m_TbTeamConfig.ResolveRef(this);
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}
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}
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private systemConfig.TbSystemConfig m_TbSystemConfig;
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public systemConfig.TbSystemConfig TbSystemConfig
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{
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get
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{
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if (m_TbSystemConfig == null)
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{
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m_TbSystemConfig = new systemConfig.TbSystemConfig(defaultLoader("systemconfig_tbsystemconfig"));
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m_TbSystemConfig.ResolveRef(this);
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}
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return m_TbSystemConfig;
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}
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set
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{
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m_TbSystemConfig = value;
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m_TbSystemConfig.ResolveRef(this);
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}
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}
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private playerLevelConfig.TbPlayerLevelConfig m_TbPlayerLevelConfig;
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public playerLevelConfig.TbPlayerLevelConfig TbPlayerLevelConfig
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{
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get
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{
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if (m_TbPlayerLevelConfig == null)
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{
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m_TbPlayerLevelConfig = new playerLevelConfig.TbPlayerLevelConfig(defaultLoader("playerlevelconfig_tbplayerlevelconfig"));
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m_TbPlayerLevelConfig.ResolveRef(this);
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}
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return m_TbPlayerLevelConfig;
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}
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set
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{
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m_TbPlayerLevelConfig = value;
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m_TbPlayerLevelConfig.ResolveRef(this);
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}
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}
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#endregion
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System.Func<string, ByteBuf> defaultLoader;
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public Tables(System.Func<string, ByteBuf> loader)
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{
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SetDefaultLoader(loader);
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Init();
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}
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public void SetDefaultLoader(System.Func<string, ByteBuf> loader)
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{
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defaultLoader = null;
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defaultLoader = loader;
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}
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//public partial void Init();
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public void Init(){}
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}
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}
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