31 lines
769 B
C#
31 lines
769 B
C#
![]() |
#if !UNITY_EDITOR
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.Rendering;
|
|||
|
|
|||
|
[UnityEngine.Scripting.Preserve]
|
|||
|
public class SkipUnityLogo
|
|||
|
{
|
|||
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
|
|||
|
private static void BeforeSplashScreen()
|
|||
|
{
|
|||
|
#if UNITY_WEBGL
|
|||
|
Application.focusChanged += Application_focusChanged;
|
|||
|
#else
|
|||
|
System.Threading.Tasks.Task.Run(AsyncSkip);
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
#if UNITY_WEBGL
|
|||
|
private static void Application_focusChanged(bool obj)
|
|||
|
{
|
|||
|
Application.focusChanged -= Application_focusChanged;
|
|||
|
SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
|
|||
|
}
|
|||
|
#else
|
|||
|
private static void AsyncSkip()
|
|||
|
{
|
|||
|
SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
|
|||
|
}
|
|||
|
#endif
|
|||
|
}
|
|||
|
#endif
|