24 lines
598 B
C#
24 lines
598 B
C#
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using TEngine;
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namespace GameLogic
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{
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public class OnEnterGameAppProcedure : ProcedureBase
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{
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private IFsm<IProcedureManager> m_procedureOwner;
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protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnEnter(procedureOwner);
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Log.Debug("OnEnter GameApp Procedure");
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this.m_procedureOwner = procedureOwner;
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}
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public void GoToGame()
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{
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m_procedureOwner.SetData("SceneName", "Game");
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ChangeState<GameChangeSceneProcedure>(m_procedureOwner);
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}
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}
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}
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