40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Runtime.InteropServices;
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using System;
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/// <summary>
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/// IPC<50>ӿ<EFBFBD>
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/// </summary>
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public static class IpcInterface
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{
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public enum IPC_CS_TYPE
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{
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CLIENT = 0,
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SERVER = 1,
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UNKNOWN = 2,
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}
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[DllImport("kuaishou_ipc.dll")]
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public static extern int InitIpc(string ipcName, uint size, IPC_CS_TYPE type);
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[DllImport("kuaishou_ipc.dll")]
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public static extern int ReleaseIpc();
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[DllImport("kuaishou_ipc.dll")]
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public static extern int SendData(string content, uint size);
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[DllImport("kuaishou_ipc.dll")]
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public static extern int SetDataReceivedCallback(Action<IntPtr, uint, IntPtr> callBack, IntPtr ptr);
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[DllImport("kuaishou_ipc.dll")]
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public static extern int SetConnectedCallback(Action<IntPtr> callBack, IntPtr ptr);
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[DllImport("kuaishou_ipc.dll")]
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public static extern int SetDisconnectCallback(Action<IntPtr> callBack, IntPtr ptr);
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[DllImport("kuaishou_ipc.dll")]
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public static extern int SetLogCallback(Action<IntPtr, uint, IntPtr> callBack, IntPtr ptr);
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}
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