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2025-04-18 19:18:15 +08:00
Shader "MeshBaker/AlbedoShader" {
Properties{
_MainTex("Base (RGB)", 2D) = "white" {}
}
Category{
Lighting Off
ZWrite On
Cull Back
SubShader{
Pass{
SetTexture[_MainTex]{
}
}
}
}
}