187 lines
6.6 KiB
C#
187 lines
6.6 KiB
C#
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using System;
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using System.IO;
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namespace TEngine
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{
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/// <summary>
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/// 对 BinaryReader 和 BinaryWriter 的扩展方法。
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/// </summary>
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public static class BinaryExtension
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{
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private static readonly byte[] s_CachedBytes = new byte[byte.MaxValue + 1];
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/// <summary>
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/// 从二进制流读取编码后的 32 位有符号整数。
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/// </summary>
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/// <param name="binaryReader">要读取的二进制流。</param>
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/// <returns>读取的 32 位有符号整数。</returns>
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public static int Read7BitEncodedInt32(this BinaryReader binaryReader)
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{
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int value = 0;
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int shift = 0;
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byte b;
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do
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{
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if (shift >= 35)
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{
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throw new GameFrameworkException("7 bit encoded int is invalid.");
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}
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b = binaryReader.ReadByte();
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value |= (b & 0x7f) << shift;
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shift += 7;
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} while ((b & 0x80) != 0);
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return value;
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}
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/// <summary>
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/// 向二进制流写入编码后的 32 位有符号整数。
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/// </summary>
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/// <param name="binaryWriter">要写入的二进制流。</param>
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/// <param name="value">要写入的 32 位有符号整数。</param>
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public static void Write7BitEncodedInt32(this BinaryWriter binaryWriter, int value)
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{
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uint num = (uint)value;
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while (num >= 0x80)
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{
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binaryWriter.Write((byte)(num | 0x80));
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num >>= 7;
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}
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binaryWriter.Write((byte)num);
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}
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/// <summary>
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/// 从二进制流读取编码后的 32 位无符号整数。
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/// </summary>
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/// <param name="binaryReader">要读取的二进制流。</param>
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/// <returns>读取的 32 位无符号整数。</returns>
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public static uint Read7BitEncodedUInt32(this BinaryReader binaryReader)
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{
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return (uint)Read7BitEncodedInt32(binaryReader);
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}
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/// <summary>
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/// 向二进制流写入编码后的 32 位无符号整数。
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/// </summary>
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/// <param name="binaryWriter">要写入的二进制流。</param>
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/// <param name="value">要写入的 32 位无符号整数。</param>
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public static void Write7BitEncodedUInt32(this BinaryWriter binaryWriter, uint value)
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{
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Write7BitEncodedInt32(binaryWriter, (int)value);
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}
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/// <summary>
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/// 从二进制流读取编码后的 64 位有符号整数。
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/// </summary>
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/// <param name="binaryReader">要读取的二进制流。</param>
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/// <returns>读取的 64 位有符号整数。</returns>
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public static long Read7BitEncodedInt64(this BinaryReader binaryReader)
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{
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long value = 0L;
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int shift = 0;
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byte b;
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do
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{
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if (shift >= 70)
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{
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throw new GameFrameworkException("7 bit encoded int is invalid.");
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}
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b = binaryReader.ReadByte();
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value |= (b & 0x7fL) << shift;
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shift += 7;
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} while ((b & 0x80) != 0);
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return value;
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}
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/// <summary>
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/// 向二进制流写入编码后的 64 位有符号整数。
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/// </summary>
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/// <param name="binaryWriter">要写入的二进制流。</param>
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/// <param name="value">要写入的 64 位有符号整数。</param>
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public static void Write7BitEncodedInt64(this BinaryWriter binaryWriter, long value)
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{
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ulong num = (ulong)value;
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while (num >= 0x80)
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{
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binaryWriter.Write((byte)(num | 0x80));
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num >>= 7;
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}
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binaryWriter.Write((byte)num);
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}
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/// <summary>
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/// 从二进制流读取编码后的 64 位无符号整数。
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/// </summary>
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/// <param name="binaryReader">要读取的二进制流。</param>
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/// <returns>读取的 64 位无符号整数。</returns>
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public static ulong Read7BitEncodedUInt64(this BinaryReader binaryReader)
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{
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return (ulong)Read7BitEncodedInt64(binaryReader);
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}
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/// <summary>
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/// 向二进制流写入编码后的 64 位无符号整数。
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/// </summary>
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/// <param name="binaryWriter">要写入的二进制流。</param>
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/// <param name="value">要写入的 64 位无符号整数。</param>
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public static void Write7BitEncodedUInt64(this BinaryWriter binaryWriter, ulong value)
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{
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Write7BitEncodedInt64(binaryWriter, (long)value);
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}
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/// <summary>
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/// 从二进制流读取加密字符串。
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/// </summary>
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/// <param name="binaryReader">要读取的二进制流。</param>
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/// <param name="encryptBytes">密钥数组。</param>
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/// <returns>读取的字符串。</returns>
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public static string ReadEncryptedString(this BinaryReader binaryReader, byte[] encryptBytes)
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{
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byte length = binaryReader.ReadByte();
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if (length <= 0)
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{
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return null;
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}
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for (byte i = 0; i < length; i++)
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{
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s_CachedBytes[i] = binaryReader.ReadByte();
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}
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Utility.Encryption.GetSelfXorBytes(s_CachedBytes, 0, length, encryptBytes);
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string value = Utility.Converter.GetString(s_CachedBytes, 0, length);
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Array.Clear(s_CachedBytes, 0, length);
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return value;
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}
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/// <summary>
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/// 向二进制流写入加密字符串。
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/// </summary>
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/// <param name="binaryWriter">要写入的二进制流。</param>
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/// <param name="value">要写入的字符串。</param>
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/// <param name="encryptBytes">密钥数组。</param>
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public static void WriteEncryptedString(this BinaryWriter binaryWriter, string value, byte[] encryptBytes)
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{
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if (string.IsNullOrEmpty(value))
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{
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binaryWriter.Write((byte)0);
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return;
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}
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int length = Utility.Converter.GetBytes(value, s_CachedBytes);
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if (length > byte.MaxValue)
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{
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throw new GameFrameworkException(Utility.Text.Format("String '{0}' is too long.", value));
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}
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Utility.Encryption.GetSelfXorBytes(s_CachedBytes, encryptBytes);
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binaryWriter.Write((byte)length);
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binaryWriter.Write(s_CachedBytes, 0, length);
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}
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}
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}
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