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2025-05-20 04:04:19 +08:00
using UnityEngine;
using UnityEngine.UI;
using TEngine;
namespace GameLogic
{
[Window(UILayer.UI)]
class UIPlayerHeadItem : UIWidget
{
#region <EFBFBD>ű<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵĴ<EFBFBD><EFBFBD><EFBFBD>
private Image m_imgHeadIcon;
protected override void ScriptGenerator()
{
m_imgHeadIcon = FindChildComponent<Image>("Mask/m_imgHeadIcon");
}
#endregion
#region <EFBFBD>¼<EFBFBD>
#endregion
protected override void OnCreate()
{
base.OnCreate();
}
public void OnInit(UnitPlayerData playerData)
{
// <20><><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7>
AsyncImageDownload.Instance.SetAsyncImage(playerData.protCustMessageData.imgURL, m_imgHeadIcon);
}
}
}