154 lines
4.6 KiB
C#
154 lines
4.6 KiB
C#
![]() |
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.UI;
|
|||
|
using TEngine;
|
|||
|
using System;
|
|||
|
|
|||
|
namespace GameLogic
|
|||
|
{
|
|||
|
|
|||
|
public enum MessageShowType
|
|||
|
{
|
|||
|
None = 0,
|
|||
|
OneButton = 1,
|
|||
|
TwoButton = 2,
|
|||
|
ThreeButton = 3,
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public enum StyleEnum
|
|||
|
{
|
|||
|
Style_Default = 0,//默认
|
|||
|
Style_QuitApp = 1,//退出应用
|
|||
|
Style_RestartApp = 2,//重启应用
|
|||
|
Style_Retry = 3,//重试
|
|||
|
Style_StartUpdate_Notice = 4,//提示更新
|
|||
|
Style_DownLoadApk = 5,//下载底包
|
|||
|
Style_Clear = 6,//修复客户端
|
|||
|
Style_DownZip = 7,//继续下载压缩包
|
|||
|
}
|
|||
|
|
|||
|
[Window(UILayer.UI)]
|
|||
|
public class UITip : UIWindow
|
|||
|
{
|
|||
|
public Action OnOk;
|
|||
|
public Action OnCancel;
|
|||
|
public MessageShowType ShowType = MessageShowType.None;
|
|||
|
|
|||
|
#region 脚本工具生成的代码
|
|||
|
private Button m_btnPackage;
|
|||
|
private Text m_textTittle;
|
|||
|
private Text m_textInfo;
|
|||
|
private Button m_btnIgnore;
|
|||
|
private Button m_btnUpdate;
|
|||
|
protected override void ScriptGenerator()
|
|||
|
{
|
|||
|
m_btnPackage = FindChildComponent<Button>("BgImage/m_btnPackage");
|
|||
|
m_textTittle = FindChildComponent<Text>("BgImage/m_textTittle");
|
|||
|
m_textInfo = FindChildComponent<Text>("BgImage/m_textInfo");
|
|||
|
m_btnIgnore = FindChildComponent<Button>("BgImage/Group/m_btnIgnore");
|
|||
|
m_btnUpdate = FindChildComponent<Button>("BgImage/Group/m_btnUpdate");
|
|||
|
m_btnPackage.onClick.AddListener(OnClickPackageBtn);
|
|||
|
m_btnIgnore.onClick.AddListener(OnClickIgnoreBtn);
|
|||
|
m_btnUpdate.onClick.AddListener(OnClickUpdateBtn);
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region 事件
|
|||
|
|
|||
|
private void OnClickPackageBtn()
|
|||
|
{
|
|||
|
if (OnOk == null)
|
|||
|
{
|
|||
|
m_textInfo.text = "<color=#BA3026>该按钮不应该存在</color>";
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
OnOk();
|
|||
|
Close();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void OnClickIgnoreBtn()
|
|||
|
{
|
|||
|
if (OnCancel == null)
|
|||
|
{
|
|||
|
m_textInfo.text = "<color=#BA3026>该按钮不应该存在</color>";
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
OnCancel();
|
|||
|
Close();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void OnClickUpdateBtn()
|
|||
|
{
|
|||
|
if (OnOk == null)
|
|||
|
{
|
|||
|
m_textInfo.text = "<color=#BA3026>该按钮不应该存在</color>";
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
OnOk();
|
|||
|
Close();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
protected override void OnRefresh()
|
|||
|
{
|
|||
|
OnOk = (Action)userDatas[1];
|
|||
|
OnCancel = (Action)userDatas[2];
|
|||
|
ShowType = (MessageShowType)userDatas[3];
|
|||
|
|
|||
|
//var loadStyleUI = gameObject.GetComponent<LoadStyle>();
|
|||
|
//if (loadStyleUI)
|
|||
|
//{
|
|||
|
// loadStyleUI.SetStyle((LoadStyle.StyleEnum)userDatas[4]);
|
|||
|
//}
|
|||
|
|
|||
|
base.OnRefresh();
|
|||
|
m_btnIgnore.gameObject.SetActive(false);
|
|||
|
m_btnPackage.gameObject.SetActive(false);
|
|||
|
m_btnUpdate.gameObject.SetActive(false);
|
|||
|
switch (ShowType)
|
|||
|
{
|
|||
|
case MessageShowType.OneButton:
|
|||
|
m_btnUpdate.gameObject.SetActive(true);
|
|||
|
break;
|
|||
|
case MessageShowType.TwoButton:
|
|||
|
m_btnUpdate.gameObject.SetActive(true);
|
|||
|
m_btnIgnore.gameObject.SetActive(true);
|
|||
|
break;
|
|||
|
case MessageShowType.ThreeButton:
|
|||
|
m_btnIgnore.gameObject.SetActive(true);
|
|||
|
m_btnPackage.gameObject.SetActive(true);
|
|||
|
m_btnUpdate.gameObject.SetActive(true);
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
m_textInfo.text = UserData.ToString();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 显示提示框,目前最多支持三个按钮
|
|||
|
/// </summary>
|
|||
|
/// <param name="desc">描述</param>
|
|||
|
/// <param name="showtype">类型(MessageShowType)</param>
|
|||
|
/// <param name="style">StyleEnum</param>
|
|||
|
/// <param name="onOk">点击事件</param>
|
|||
|
/// <param name="onCancel">取消事件</param>
|
|||
|
/// <param name="onPackage">更新事件</param>
|
|||
|
public static void ShowMessageBox(string desc, MessageShowType showtype = MessageShowType.OneButton,
|
|||
|
Action onOk = null,
|
|||
|
Action onCancel = null,
|
|||
|
Action onPackage = null)
|
|||
|
{
|
|||
|
GameModule.UI.ShowUI<UITip>(desc, onOk, onCancel, showtype);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|