2025-04-18 19:18:15 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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2025-05-09 00:35:25 +08:00
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using TMPro;
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2025-04-18 19:18:15 +08:00
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namespace GameLogic
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{
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public class UIJiaRuItem : MonoBehaviour
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{
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2025-05-09 00:35:25 +08:00
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public TextMeshProUGUI m_PlayerName;
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public TextMeshProUGUI m_Info;
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void Awake()
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{
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2025-05-09 00:35:25 +08:00
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m_PlayerName = transform.Find("Name").GetComponent<TextMeshProUGUI>();
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m_Info = transform.Find("Info").GetComponent<TextMeshProUGUI>();
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2025-04-18 19:18:15 +08:00
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}
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2025-05-09 00:35:25 +08:00
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public void OnInit(UnitPlayerData unitPlayerData)
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{
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m_PlayerName.text = unitPlayerData.protCustMessageData.nickName;
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m_Info.text = "李";
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2025-04-18 19:18:15 +08:00
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2025-05-09 00:35:25 +08:00
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}
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2025-04-18 19:18:15 +08:00
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}
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}
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