2025-04-18 19:18:15 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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2025-05-09 00:35:25 +08:00
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using TMPro;
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2025-05-09 14:19:01 +08:00
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using System.Threading.Tasks;
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using TEngine;
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2025-04-18 19:18:15 +08:00
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namespace GameLogic
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{
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public class UIJiaRuItem : MonoBehaviour
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{
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2025-05-09 00:35:25 +08:00
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public TextMeshProUGUI m_PlayerName;
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public TextMeshProUGUI m_Info;
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2025-04-18 19:18:15 +08:00
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void Awake()
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{
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}
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2025-05-09 14:19:01 +08:00
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public async Task OnInit(UnitPlayerData unitPlayerData)
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{
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m_PlayerName.text = unitPlayerData.protCustMessageData.nickName;
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2025-05-09 03:20:19 +08:00
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m_Info.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId));
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2025-05-09 14:19:01 +08:00
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await UniTask.Delay(2000);
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Destroy(gameObject);
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2025-05-09 00:35:25 +08:00
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}
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2025-04-18 19:18:15 +08:00
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}
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}
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