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C#
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using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
namespace GameLogic
{
public class UIJiaRuItem : MonoBehaviour
{
private Text m_Name;
private Text m_Info;
private GameObject m_Run;
void Awake()
{
m_Name = transform.Find("Name").GetComponent<Text>();
m_Info = transform.Find("Info").GetComponent<Text>();
m_Run = transform.Find("Run").gameObject;
}
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//public void OnInit(UnitPlayerData unitPlayerData)
//{
// m_Name.text = unitPlayerData.protCustMessageData.nickName;
// m_Run.transform.DOLocalMoveX(78, 1f);
// if (EventConts.gameStateType == GameStateType.个人赛)
// {
// m_Info.text = "加入玩法";
// }
// else if (EventConts.gameStateType == GameStateType.团队赛)
// {
// m_Info.text = "加入" + DataGameSceneManager.Instance.GetStrs((int.Parse(unitPlayerData.teamId)));
// }
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// transform.DOLocalMoveX(42, 0.25f).SetEase(Ease.Linear).OnComplete(async () =>
// {
// await UniTask.Delay(2500);
// if (this != null && this.gameObject != null && transform.parent != null)
// {
// Destroy(gameObject);
// }
// });
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//}
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}
}