22 lines
488 B
C#
Raw Normal View History

2025-04-18 19:18:15 +08:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace GameFramework.Runtime
{
/// <summary>
/// 内置资源清单
/// </summary>
public class BuildinFileManifest : ScriptableObject
{
[Serializable]
public class Element
{
public string PackageName;
public string FileName;
public string FileCRC32;
}
public List<Element> BuildinFiles = new List<Element>();
}
}