减速特效的修复
This commit is contained in:
parent
0eb3ca9ff5
commit
0046012bdb
Binary file not shown.
Binary file not shown.
@ -218,6 +218,7 @@ namespace GameLogic
|
|||||||
eGo.transform.localPosition = Vector3.zero;
|
eGo.transform.localPosition = Vector3.zero;
|
||||||
eGo.transform.localScale = Vector3.one;
|
eGo.transform.localScale = Vector3.one;
|
||||||
eGo.transform.GetComponent<UIParticle>().scale = giftConfig.EffectScale;
|
eGo.transform.GetComponent<UIParticle>().scale = giftConfig.EffectScale;
|
||||||
|
Log.Debug(giftConfig.EffectScale);
|
||||||
buff.m_EffectGo = eGo;
|
buff.m_EffectGo = eGo;
|
||||||
|
|
||||||
Log.Debug("生成Buff特效:" + giftConfig.EffectName);
|
Log.Debug("生成Buff特效:" + giftConfig.EffectName);
|
||||||
|
@ -282,29 +282,29 @@ public class DataGameModelManager : GameBase.Singleton<DataGameModelManager>
|
|||||||
|
|
||||||
public async void GetScoreData()
|
public async void GetScoreData()
|
||||||
{
|
{
|
||||||
// 不取这个应该就行了
|
//// 不取这个应该就行了
|
||||||
Log.Debug("获取积分池数据");
|
//Log.Debug("获取积分池数据");
|
||||||
|
|
||||||
if (EventConts.RoomData != null)
|
//if (EventConts.RoomData != null)
|
||||||
{
|
//{
|
||||||
// 取积分应该从网络中的接口取
|
// // 取积分应该从网络中的接口取
|
||||||
Dictionary<string, string> dic = new Dictionary<string, string>();
|
// Dictionary<string, string> dic = new Dictionary<string, string>();
|
||||||
dic.Add("anchorUid", EventConts.RoomData.anchor_open_id);
|
// dic.Add("anchorUid", EventConts.RoomData.anchor_open_id);
|
||||||
var request = dic.ToJson();
|
// var request = dic.ToJson();
|
||||||
var data = await HttpSendHelper.HttpPostRequestAsync(EventConts.PlatformType == PlatformType.None ? EventConts.GetAnchorScoreTest : EventConts.GetAnchorScore, request);
|
// var data = await HttpSendHelper.HttpPostRequestAsync(EventConts.PlatformType == PlatformType.None ? EventConts.GetAnchorScoreTest : EventConts.GetAnchorScore, request);
|
||||||
if (string.IsNullOrEmpty(data) == false)
|
// if (string.IsNullOrEmpty(data) == false)
|
||||||
{
|
// {
|
||||||
var scoreData = JsonHelper.Deserialize<GetScoreDataRoot>(data);
|
// var scoreData = JsonHelper.Deserialize<GetScoreDataRoot>(data);
|
||||||
if (scoreData.data != null && scoreData.data.score != null)
|
// if (scoreData.data != null && scoreData.data.score != null)
|
||||||
{
|
// {
|
||||||
DataGameSceneManager.Instance.ScoreAllValue = long.Parse(scoreData.data.score);
|
// DataGameSceneManager.Instance.ScoreAllValue = long.Parse(scoreData.data.score);
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
else
|
//else
|
||||||
{
|
//{
|
||||||
Log.Error("没有房间数据.积分池默认不获取");
|
// Log.Error("没有房间数据.积分池默认不获取");
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
@ -13,136 +13,33 @@ namespace GameConfig
|
|||||||
{
|
{
|
||||||
public partial class Tables
|
public partial class Tables
|
||||||
{
|
{
|
||||||
#region The Tables
|
public item.TbItem TbItem {get; }
|
||||||
|
public actorConfig.TbActorConfig TbActorConfig {get; }
|
||||||
private item.TbItem m_TbItem;
|
public giftConfig.TbGiftConfig TbGiftConfig {get; }
|
||||||
public item.TbItem TbItem
|
public teamConfig.TbTeamConfig TbTeamConfig {get; }
|
||||||
{
|
public systemConfig.TbSystemConfig TbSystemConfig {get; }
|
||||||
get
|
public playerLevelConfig.TbPlayerLevelConfig TbPlayerLevelConfig {get; }
|
||||||
{
|
|
||||||
if (m_TbItem == null)
|
|
||||||
{
|
|
||||||
m_TbItem = new item.TbItem(defaultLoader("item_tbitem"));
|
|
||||||
m_TbItem.ResolveRef(this);
|
|
||||||
}
|
|
||||||
return m_TbItem;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
m_TbItem = value;
|
|
||||||
m_TbItem.ResolveRef(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private actorConfig.TbActorConfig m_TbActorConfig;
|
|
||||||
public actorConfig.TbActorConfig TbActorConfig
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (m_TbActorConfig == null)
|
|
||||||
{
|
|
||||||
m_TbActorConfig = new actorConfig.TbActorConfig(defaultLoader("actorconfig_tbactorconfig"));
|
|
||||||
m_TbActorConfig.ResolveRef(this);
|
|
||||||
}
|
|
||||||
return m_TbActorConfig;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
m_TbActorConfig = value;
|
|
||||||
m_TbActorConfig.ResolveRef(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private giftConfig.TbGiftConfig m_TbGiftConfig;
|
|
||||||
public giftConfig.TbGiftConfig TbGiftConfig
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (m_TbGiftConfig == null)
|
|
||||||
{
|
|
||||||
m_TbGiftConfig = new giftConfig.TbGiftConfig(defaultLoader("giftconfig_tbgiftconfig"));
|
|
||||||
m_TbGiftConfig.ResolveRef(this);
|
|
||||||
}
|
|
||||||
return m_TbGiftConfig;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
m_TbGiftConfig = value;
|
|
||||||
m_TbGiftConfig.ResolveRef(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private teamConfig.TbTeamConfig m_TbTeamConfig;
|
|
||||||
public teamConfig.TbTeamConfig TbTeamConfig
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (m_TbTeamConfig == null)
|
|
||||||
{
|
|
||||||
m_TbTeamConfig = new teamConfig.TbTeamConfig(defaultLoader("teamconfig_tbteamconfig"));
|
|
||||||
m_TbTeamConfig.ResolveRef(this);
|
|
||||||
}
|
|
||||||
return m_TbTeamConfig;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
m_TbTeamConfig = value;
|
|
||||||
m_TbTeamConfig.ResolveRef(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private systemConfig.TbSystemConfig m_TbSystemConfig;
|
|
||||||
public systemConfig.TbSystemConfig TbSystemConfig
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (m_TbSystemConfig == null)
|
|
||||||
{
|
|
||||||
m_TbSystemConfig = new systemConfig.TbSystemConfig(defaultLoader("systemconfig_tbsystemconfig"));
|
|
||||||
m_TbSystemConfig.ResolveRef(this);
|
|
||||||
}
|
|
||||||
return m_TbSystemConfig;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
m_TbSystemConfig = value;
|
|
||||||
m_TbSystemConfig.ResolveRef(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private playerLevelConfig.TbPlayerLevelConfig m_TbPlayerLevelConfig;
|
|
||||||
public playerLevelConfig.TbPlayerLevelConfig TbPlayerLevelConfig
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (m_TbPlayerLevelConfig == null)
|
|
||||||
{
|
|
||||||
m_TbPlayerLevelConfig = new playerLevelConfig.TbPlayerLevelConfig(defaultLoader("playerlevelconfig_tbplayerlevelconfig"));
|
|
||||||
m_TbPlayerLevelConfig.ResolveRef(this);
|
|
||||||
}
|
|
||||||
return m_TbPlayerLevelConfig;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
m_TbPlayerLevelConfig = value;
|
|
||||||
m_TbPlayerLevelConfig.ResolveRef(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
System.Func<string, ByteBuf> defaultLoader;
|
|
||||||
|
|
||||||
public Tables(System.Func<string, ByteBuf> loader)
|
public Tables(System.Func<string, ByteBuf> loader)
|
||||||
{
|
{
|
||||||
SetDefaultLoader(loader);
|
TbItem = new item.TbItem(loader("item_tbitem"));
|
||||||
Init();
|
TbActorConfig = new actorConfig.TbActorConfig(loader("actorconfig_tbactorconfig"));
|
||||||
|
TbGiftConfig = new giftConfig.TbGiftConfig(loader("giftconfig_tbgiftconfig"));
|
||||||
|
TbTeamConfig = new teamConfig.TbTeamConfig(loader("teamconfig_tbteamconfig"));
|
||||||
|
TbSystemConfig = new systemConfig.TbSystemConfig(loader("systemconfig_tbsystemconfig"));
|
||||||
|
TbPlayerLevelConfig = new playerLevelConfig.TbPlayerLevelConfig(loader("playerlevelconfig_tbplayerlevelconfig"));
|
||||||
|
ResolveRef();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetDefaultLoader(System.Func<string, ByteBuf> loader)
|
private void ResolveRef()
|
||||||
{
|
{
|
||||||
defaultLoader = null;
|
TbItem.ResolveRef(this);
|
||||||
defaultLoader = loader;
|
TbActorConfig.ResolveRef(this);
|
||||||
|
TbGiftConfig.ResolveRef(this);
|
||||||
|
TbTeamConfig.ResolveRef(this);
|
||||||
|
TbSystemConfig.ResolveRef(this);
|
||||||
|
TbPlayerLevelConfig.ResolveRef(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
//public partial void Init();
|
|
||||||
|
|
||||||
public void Init(){}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user