减速特效的修复

This commit is contained in:
SD-20250424WZPW\Administrator 2025-05-08 16:01:18 +08:00
parent 0eb3ca9ff5
commit 0046012bdb
5 changed files with 43 additions and 145 deletions

View File

@ -218,6 +218,7 @@ namespace GameLogic
eGo.transform.localPosition = Vector3.zero; eGo.transform.localPosition = Vector3.zero;
eGo.transform.localScale = Vector3.one; eGo.transform.localScale = Vector3.one;
eGo.transform.GetComponent<UIParticle>().scale = giftConfig.EffectScale; eGo.transform.GetComponent<UIParticle>().scale = giftConfig.EffectScale;
Log.Debug(giftConfig.EffectScale);
buff.m_EffectGo = eGo; buff.m_EffectGo = eGo;
Log.Debug("生成Buff特效:" + giftConfig.EffectName); Log.Debug("生成Buff特效:" + giftConfig.EffectName);

View File

@ -282,29 +282,29 @@ public class DataGameModelManager : GameBase.Singleton<DataGameModelManager>
public async void GetScoreData() public async void GetScoreData()
{ {
// 不取这个应该就行了 //// 不取这个应该就行了
Log.Debug("获取积分池数据"); //Log.Debug("获取积分池数据");
if (EventConts.RoomData != null) //if (EventConts.RoomData != null)
{ //{
// 取积分应该从网络中的接口取 // // 取积分应该从网络中的接口取
Dictionary<string, string> dic = new Dictionary<string, string>(); // Dictionary<string, string> dic = new Dictionary<string, string>();
dic.Add("anchorUid", EventConts.RoomData.anchor_open_id); // dic.Add("anchorUid", EventConts.RoomData.anchor_open_id);
var request = dic.ToJson(); // var request = dic.ToJson();
var data = await HttpSendHelper.HttpPostRequestAsync(EventConts.PlatformType == PlatformType.None ? EventConts.GetAnchorScoreTest : EventConts.GetAnchorScore, request); // var data = await HttpSendHelper.HttpPostRequestAsync(EventConts.PlatformType == PlatformType.None ? EventConts.GetAnchorScoreTest : EventConts.GetAnchorScore, request);
if (string.IsNullOrEmpty(data) == false) // if (string.IsNullOrEmpty(data) == false)
{ // {
var scoreData = JsonHelper.Deserialize<GetScoreDataRoot>(data); // var scoreData = JsonHelper.Deserialize<GetScoreDataRoot>(data);
if (scoreData.data != null && scoreData.data.score != null) // if (scoreData.data != null && scoreData.data.score != null)
{ // {
DataGameSceneManager.Instance.ScoreAllValue = long.Parse(scoreData.data.score); // DataGameSceneManager.Instance.ScoreAllValue = long.Parse(scoreData.data.score);
} // }
} // }
} //}
else //else
{ //{
Log.Error("没有房间数据.积分池默认不获取"); // Log.Error("没有房间数据.积分池默认不获取");
} //}
} }
#endregion #endregion

View File

@ -13,136 +13,33 @@ namespace GameConfig
{ {
public partial class Tables public partial class Tables
{ {
#region The Tables public item.TbItem TbItem {get; }
public actorConfig.TbActorConfig TbActorConfig {get; }
private item.TbItem m_TbItem; public giftConfig.TbGiftConfig TbGiftConfig {get; }
public item.TbItem TbItem public teamConfig.TbTeamConfig TbTeamConfig {get; }
{ public systemConfig.TbSystemConfig TbSystemConfig {get; }
get public playerLevelConfig.TbPlayerLevelConfig TbPlayerLevelConfig {get; }
{
if (m_TbItem == null)
{
m_TbItem = new item.TbItem(defaultLoader("item_tbitem"));
m_TbItem.ResolveRef(this);
}
return m_TbItem;
}
set
{
m_TbItem = value;
m_TbItem.ResolveRef(this);
}
}
private actorConfig.TbActorConfig m_TbActorConfig;
public actorConfig.TbActorConfig TbActorConfig
{
get
{
if (m_TbActorConfig == null)
{
m_TbActorConfig = new actorConfig.TbActorConfig(defaultLoader("actorconfig_tbactorconfig"));
m_TbActorConfig.ResolveRef(this);
}
return m_TbActorConfig;
}
set
{
m_TbActorConfig = value;
m_TbActorConfig.ResolveRef(this);
}
}
private giftConfig.TbGiftConfig m_TbGiftConfig;
public giftConfig.TbGiftConfig TbGiftConfig
{
get
{
if (m_TbGiftConfig == null)
{
m_TbGiftConfig = new giftConfig.TbGiftConfig(defaultLoader("giftconfig_tbgiftconfig"));
m_TbGiftConfig.ResolveRef(this);
}
return m_TbGiftConfig;
}
set
{
m_TbGiftConfig = value;
m_TbGiftConfig.ResolveRef(this);
}
}
private teamConfig.TbTeamConfig m_TbTeamConfig;
public teamConfig.TbTeamConfig TbTeamConfig
{
get
{
if (m_TbTeamConfig == null)
{
m_TbTeamConfig = new teamConfig.TbTeamConfig(defaultLoader("teamconfig_tbteamconfig"));
m_TbTeamConfig.ResolveRef(this);
}
return m_TbTeamConfig;
}
set
{
m_TbTeamConfig = value;
m_TbTeamConfig.ResolveRef(this);
}
}
private systemConfig.TbSystemConfig m_TbSystemConfig;
public systemConfig.TbSystemConfig TbSystemConfig
{
get
{
if (m_TbSystemConfig == null)
{
m_TbSystemConfig = new systemConfig.TbSystemConfig(defaultLoader("systemconfig_tbsystemconfig"));
m_TbSystemConfig.ResolveRef(this);
}
return m_TbSystemConfig;
}
set
{
m_TbSystemConfig = value;
m_TbSystemConfig.ResolveRef(this);
}
}
private playerLevelConfig.TbPlayerLevelConfig m_TbPlayerLevelConfig;
public playerLevelConfig.TbPlayerLevelConfig TbPlayerLevelConfig
{
get
{
if (m_TbPlayerLevelConfig == null)
{
m_TbPlayerLevelConfig = new playerLevelConfig.TbPlayerLevelConfig(defaultLoader("playerlevelconfig_tbplayerlevelconfig"));
m_TbPlayerLevelConfig.ResolveRef(this);
}
return m_TbPlayerLevelConfig;
}
set
{
m_TbPlayerLevelConfig = value;
m_TbPlayerLevelConfig.ResolveRef(this);
}
}
#endregion
System.Func<string, ByteBuf> defaultLoader;
public Tables(System.Func<string, ByteBuf> loader) public Tables(System.Func<string, ByteBuf> loader)
{ {
SetDefaultLoader(loader); TbItem = new item.TbItem(loader("item_tbitem"));
Init(); TbActorConfig = new actorConfig.TbActorConfig(loader("actorconfig_tbactorconfig"));
TbGiftConfig = new giftConfig.TbGiftConfig(loader("giftconfig_tbgiftconfig"));
TbTeamConfig = new teamConfig.TbTeamConfig(loader("teamconfig_tbteamconfig"));
TbSystemConfig = new systemConfig.TbSystemConfig(loader("systemconfig_tbsystemconfig"));
TbPlayerLevelConfig = new playerLevelConfig.TbPlayerLevelConfig(loader("playerlevelconfig_tbplayerlevelconfig"));
ResolveRef();
} }
public void SetDefaultLoader(System.Func<string, ByteBuf> loader) private void ResolveRef()
{ {
defaultLoader = null; TbItem.ResolveRef(this);
defaultLoader = loader; TbActorConfig.ResolveRef(this);
TbGiftConfig.ResolveRef(this);
TbTeamConfig.ResolveRef(this);
TbSystemConfig.ResolveRef(this);
TbPlayerLevelConfig.ResolveRef(this);
} }
//public partial void Init();
public void Init(){}
} }
} }