diff --git a/UnityProject/Assets/AssetRaw/Audios/zqdn/天工开物.MP3 b/UnityProject/Assets/AssetRaw/Audios/zqdn/天工开物_Audio.MP3 similarity index 100% rename from UnityProject/Assets/AssetRaw/Audios/zqdn/天工开物.MP3 rename to UnityProject/Assets/AssetRaw/Audios/zqdn/天工开物_Audio.MP3 diff --git a/UnityProject/Assets/AssetRaw/Audios/zqdn/天工开物.MP3.meta b/UnityProject/Assets/AssetRaw/Audios/zqdn/天工开物_Audio.MP3.meta similarity index 100% rename from UnityProject/Assets/AssetRaw/Audios/zqdn/天工开物.MP3.meta rename to UnityProject/Assets/AssetRaw/Audios/zqdn/天工开物_Audio.MP3.meta diff --git a/UnityProject/Assets/AssetRaw/Audios/zqdn/太虚同游.MP3 b/UnityProject/Assets/AssetRaw/Audios/zqdn/太虚同游_Audio.MP3 similarity index 100% rename from UnityProject/Assets/AssetRaw/Audios/zqdn/太虚同游.MP3 rename to UnityProject/Assets/AssetRaw/Audios/zqdn/太虚同游_Audio.MP3 diff --git a/UnityProject/Assets/AssetRaw/Audios/zqdn/太虚同游.MP3.meta b/UnityProject/Assets/AssetRaw/Audios/zqdn/太虚同游_Audio.MP3.meta similarity index 100% rename from UnityProject/Assets/AssetRaw/Audios/zqdn/太虚同游.MP3.meta rename to UnityProject/Assets/AssetRaw/Audios/zqdn/太虚同游_Audio.MP3.meta diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs index 21d2e144..431a29a1 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs @@ -219,7 +219,7 @@ namespace GameLogic // 触发历史事件条件 m_img_HuangJinShiDai.gameObject.SetActive(true); - + // 设置用户信息显示 DataGameSceneManager.Instance.sjDatas.Sort((a, b) => @@ -235,7 +235,7 @@ namespace GameLogic }); - + // 设置用户信息 m_textHuangJinInfo.text = string.Format( config.TextInfo, @@ -254,7 +254,7 @@ namespace GameLogic // 先播放视频 string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName; - GameModule.Audio.Play(TEngine.AudioType.UISound, videoName, false, 1, true); + GameModule.Audio.Play(TEngine.AudioType.UISound, videoName + "_Audio", false, 1, true); m_video_Video.loopPointReached += (v) => @@ -331,7 +331,7 @@ namespace GameLogic // 先播放视频 string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).VideoName; - GameModule.Audio.Play(TEngine.AudioType.UISound, videoName, false, 1, true); + GameModule.Audio.Play(TEngine.AudioType.UISound, videoName + "_Audio", false, 1, true); m_video_Video.loopPointReached += (v) => { @@ -386,7 +386,7 @@ namespace GameLogic // 先播放视频 string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName; - GameModule.Audio.Play(TEngine.AudioType.UISound, videoName, false, 1, true); + GameModule.Audio.Play(TEngine.AudioType.UISound, videoName+ "_Audio", false, 1, true); m_video_SjVideo.loopPointReached += (v) => {