From 01d4a888e386b44915363f707aea9a3b4ee2e1f7 Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Tue, 10 Jun 2025 20:18:32 +0800 Subject: [PATCH] 1 --- .../AssetRaw/Fonts/SourceHanSansCN-Bold Cn SDF 1.asset | 6 +++--- UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab | 2 +- .../HotFix/GameLogic/Manager/DataDanMuSceneManager.cs | 8 ++++---- 3 files changed, 8 insertions(+), 8 deletions(-) diff --git a/UnityProject/Assets/AssetRaw/Fonts/SourceHanSansCN-Bold Cn SDF 1.asset b/UnityProject/Assets/AssetRaw/Fonts/SourceHanSansCN-Bold Cn SDF 1.asset index 7f227e53..bbaee8f0 100644 --- a/UnityProject/Assets/AssetRaw/Fonts/SourceHanSansCN-Bold Cn SDF 1.asset +++ b/UnityProject/Assets/AssetRaw/Fonts/SourceHanSansCN-Bold Cn SDF 1.asset @@ -70,7 +70,7 @@ Material: - _OutlineSoftness: 0 - _OutlineUVSpeedX: 0 - _OutlineUVSpeedY: 0 - - _OutlineWidth: 0 + - _OutlineWidth: 0.033 - _PerspectiveFilter: 0.875 - _Reflectivity: 10 - _ScaleRatioA: 0.8333333 @@ -120,9 +120,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3} m_Name: SourceHanSansCN-Bold Cn SDF 1 m_EditorClassIdentifier: - hashCode: -164772756 + hashCode: 951094141 material: {fileID: -4149713549750991327} - materialHashCode: 670211660 + materialHashCode: -1737846339 m_Version: 1.1.0 m_SourceFontFileGUID: f8cafd7c799783241bc6430e405df799 m_SourceFontFile_EditorRef: {fileID: 12800000, guid: f8cafd7c799783241bc6430e405df799, type: 3} diff --git a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab index 3fa72267..85eb681e 100644 --- a/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab +++ b/UnityProject/Assets/AssetRaw/UI/UIGameBattle.prefab @@ -37297,7 +37297,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &1950349943801813264 RectTransform: m_ObjectHideFlags: 0 diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs index c3a85b4b..542d44a3 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs @@ -67,9 +67,8 @@ namespace GameLogic //var number = protCustMessageData.content.Where(c => char.IsDigit(c)).ToArray(); var number = protCustMessageData.content.Substring(2); - Log.Debug(number); - if (number.Length == 0) + if (number.Length == 1) { // 检查是否输入姓氏 foreach (var surname in DataGameSceneManager.Instance.m_Strs) @@ -77,9 +76,10 @@ namespace GameLogic if (protCustMessageData.content.Contains(surname)) { int index = DataGameSceneManager.Instance.m_Strs.IndexOf(surname); - var actor = DataGameSceneManager.Instance.GetTeamActor(index.ToString()); + Log.Debug("玩家输入了姓氏: {0},索引: {1}", surname, index); + data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, index + 1); + var actor = DataGameSceneManager.Instance.GetTeamActor((index + 1).ToString()); //actor.AddUnitPlayer(data); - data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, index); actor.AddPlayer(data); return; }