diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameModelManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameModelManager.cs index 70546332..9dfc06b3 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameModelManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameModelManager.cs @@ -75,9 +75,9 @@ public class DataGameModelManager : GameBase.Singleton { // 只有一个玩家,分配100% us[0].m_Score += totalScore; - long winScale = DataGameSceneManager.Instance.WinAllValue; - Log.Debug("玩家{0},分配所得胜点:{1}", us[0].protCustMessageData.nickName, winScale); - us[0].m_AllWinCount = (int)winScale; + //long winScale = DataGameSceneManager.Instance.WinAllValue; + //Log.Debug("玩家{0},分配所得胜点:{1}", us[0].protCustMessageData.nickName, winScale); + //us[0].m_AllWinCount = (int)winScale; } else {