This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-29 16:28:34 +08:00
parent 5c592510e7
commit 08db2b78ad
3 changed files with 202 additions and 11 deletions

View File

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View File

@ -23,6 +23,8 @@ namespace GameLogic
private TextMeshProUGUI m_tmpValue;
private RectTransform m_rectCar;
private TextMeshProUGUI m_tmpAllValue;
private RectTransform m_rectNao;
private GameObject m_itemAddNum;
protected override void ScriptGenerator()
{
m_rectHeadRt = FindChildComponent<RectTransform>("PlayerHeadRt/m_rectHeadRt");
@ -33,6 +35,8 @@ namespace GameLogic
m_tmpValue = FindChildComponent<TextMeshProUGUI>("Mid/m_imgValue/m_tmpValue");
m_rectCar = FindChildComponent<RectTransform>("Mid/m_imgValue/m_rectCar");
m_tmpAllValue = FindChildComponent<TextMeshProUGUI>("Mid/m_imgValue/m_rectCar/m_tmpAllValue");
m_rectNao = FindChildComponent<RectTransform>("Mid/m_imgValue/m_rectCar/m_tmpAllValue/m_rectNao");
m_itemAddNum = FindChild("Mid/m_imgValue/m_rectCar/m_tmpAllValue/m_rectNao/m_itemAddNum").gameObject;
}
#endregion
@ -250,6 +254,9 @@ namespace GameLogic
m_tmpAllValue.text = ((int)m_AllPush).ToString();
}
/// <summary>
/// 增加礼物推力效果
/// </summary>
@ -282,7 +289,32 @@ namespace GameLogic
actorHItem.transform.DOLocalMoveX(0, 4f).OnComplete(async () =>
{
// 显示一下脑袋
m_rectNao.GetComponent<Image>().material.SetFloat("_Alpha", 1);
// 进度条0-1之间闪烁3次
int flashCount = 3;
float flashDuration = 0.12f; // 每次闪烁的时间
Sequence seq = DOTween.Sequence();
for (int i = 0; i < flashCount; i++)
{
seq.Append(DOTween.To(
() => m_imgValue.fillAmount,
x => m_imgValue.fillAmount = x,
0f, flashDuration / 2f
).SetEase(Ease.InQuad));
seq.Append(DOTween.To(
() => m_imgValue.fillAmount,
x => m_imgValue.fillAmount = x,
1f, flashDuration / 2f
).SetEase(Ease.OutQuad));
}
// 最后回到当前进度
seq.Append(DOTween.To(
() => m_imgValue.fillAmount,
x => m_imgValue.fillAmount = x,
m_CurrentFillAmount, 0.18f
).SetEase(Ease.OutQuad));
await UniTask.Delay(2000);