调整字体,调整礼物效果

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-26 18:31:32 +08:00
parent 43af0051d0
commit 08e6f1bdce
6 changed files with 97 additions and 129 deletions

View File

@ -164299,7 +164299,7 @@ Material:
- _OutlineSoftness: 0
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.04
- _OutlineWidth: 0.05
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _ScaleRatioA: 0.8333333

View File

@ -34841,7 +34841,7 @@ MonoBehaviour:
m_GiftName: {fileID: 4498083401356541153}
m_InfoTex: {fileID: 2874010131932181680}
m_NumTex: {fileID: 1816369889891508950}
m_tmpTeamName: {fileID: 3204217026467600319}
m_tmpTeamName: {fileID: 5906141819516901986}
m_HeadIcon: {fileID: 2011421134320649736}
m_GiftIcon: {fileID: 2335167136819988394}
--- !u!1 &5934200575477332767
@ -45318,9 +45318,10 @@ GameObject:
m_Component:
- component: {fileID: 856792957527317083}
- component: {fileID: 954154817142719255}
- component: {fileID: 3204217026467600319}
- component: {fileID: 5635233568398073976}
- component: {fileID: 5732155632805487244}
- component: {fileID: 5906141819516901986}
- component: {fileID: 4710055511729962580}
m_Layer: 5
m_Name: m_tmpTeamName
m_TagString: Untagged
@ -45337,14 +45338,14 @@ RectTransform:
m_GameObject: {fileID: 7571786204945842617}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 4.5, y: 4.5, z: 4.5}
m_LocalScale: {x: 1.0389197, y: 1.0389197, z: 1.0389197}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 7624285183303651507}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -197.3, y: 14.5}
m_AnchoredPosition: {x: -188.5, y: 14.5}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &954154817142719255
@ -45355,95 +45356,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7571786204945842617}
m_CullTransparentMesh: 1
--- !u!114 &3204217026467600319
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7571786204945842617}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\u674E"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 7352697a7890e9149a3665d661f8589c, type: 2}
m_sharedMaterial: {fileID: 287740055413847867, guid: 7352697a7890e9149a3665d661f8589c, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4284415862
m_fontColor: {r: 0.4627451, g: 1, b: 0.36862746, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 16
m_fontSizeBase: 16
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!223 &5635233568398073976
Canvas:
m_ObjectHideFlags: 0
@ -45488,6 +45400,55 @@ Animator:
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!114 &5906141819516901986
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7571786204945842617}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.4627451, g: 1, b: 0.36862746, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 12800000, guid: f8cafd7c799783241bc6430e405df799, type: 3}
m_FontSize: 85
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 126
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u674E"
--- !u!114 &4710055511729962580
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7571786204945842617}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e19747de3f5aca642ab2be37e372fb86, type: 3}
m_Name:
m_EditorClassIdentifier:
m_EffectColor: {r: 0, g: 0, b: 0, a: 1}
m_EffectDistance: {x: 2, y: -2}
m_UseGraphicAlpha: 1
--- !u!1 &7926389245939234333
GameObject:
m_ObjectHideFlags: 0

View File

@ -313,53 +313,58 @@ namespace GameLogic
if (buff.m_Id == 5)
{
// 龙卷风特效特殊处理
int count = buff.num >= 20 ? 20 : buff.num;
for (int j = 0; j < 5; j++)
for (int i = 0; i < count; i++)
{
// 生成特效
var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
eGo.transform.SetParent(GetRect().transform);
eGo.transform.localPosition = new Vector3(1500, 0, 0);
eGo.transform.localScale = Vector3.one;
// 动画异步执行,不阻塞主流程
eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(() =>
for (int j = 0; j < 5; j++)
{
// 生成新爆点
var eGoBoom = GameModule.Resource.LoadGameObject("LJF_Boom");
eGoBoom.transform.SetParent(m_rectCar.transform);
eGoBoom.transform.localPosition = new Vector3(0, 0, 0);
eGoBoom.transform.localScale = Vector3.one;
eGoBoom.gameObject.SetActive(true);
// 生成特效
var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
eGo.transform.SetParent(GetRect().transform);
eGo.transform.localPosition = new Vector3(1500, 0, 0);
eGo.transform.localScale = Vector3.one;
eGoBoom.transform.DOLocalMoveX(0, 3f).OnComplete(async () =>
// 动画异步执行,不阻塞主流程
eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(() =>
{
// 特效播放完毕后销毁
GameObject.Destroy(eGoBoom);
// 生成新爆点
var eGoBoom = GameModule.Resource.LoadGameObject("LJF_Boom");
eGoBoom.transform.SetParent(m_rectCar.transform);
eGoBoom.transform.localPosition = new Vector3(0, 0, 0);
eGoBoom.transform.localScale = Vector3.one;
eGoBoom.gameObject.SetActive(true);
eGoBoom.transform.DOLocalMoveX(0, 3f).OnComplete(async () =>
{
// 特效播放完毕后销毁
GameObject.Destroy(eGoBoom);
});
SetCurrenFill();
// 直接扣
m_AllPush += (int)buff.addPower / 5;
if (m_AllPush <= 0)
{
m_AllPush = 0;
}
GameObject.Destroy(eGo);
});
SetCurrenFill();
// 直接扣
m_AllPush += (int)buff.addPower / 5;
if (m_AllPush <= 0)
{
m_AllPush = 0;
}
GameObject.Destroy(eGo);
});
// 严格每500ms生成一个特效
await UniTask.Delay(500);
// 严格每500ms生成一个特效
await UniTask.Delay(500);
}
}
return;
}
else if (buff.m_Id == 1)

View File

@ -14,6 +14,7 @@ public class Buff
public int addScale = 0;
public GameObject m_EffectGo;
public int num;
public void OnInit(int id, float value, int timerLen, int addScale, int num)
{
m_Id = id;
@ -28,6 +29,7 @@ public class Buff
m_AllTimer = timerLen;
}
this.num = num;
}
}

View File

@ -17,7 +17,7 @@ namespace GameLogic
public TextMeshProUGUI m_GiftName;
public TextMeshProUGUI m_InfoTex;
public TextMeshProUGUI m_NumTex;
public TextMeshProUGUI m_tmpTeamName;
public Text m_tmpTeamName;
public RawImage m_HeadIcon;
public Image m_GiftIcon;
//public Image m_Group;