From 0b0fe97a1e417e40bc01d8072d5800e312dad8e7 Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Thu, 5 Jun 2025 15:44:44 +0800 Subject: [PATCH] 1 --- .../Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 5c64fc99..41ed46d6 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -280,7 +280,7 @@ namespace GameLogic // 创建一个玩家头像出来 UIPlayerHeadItem actorHItem = CreateWidgetByPrefab(m_itemHeadItem, m_rectHeadRt, true); - actorHItem.OnInit(unitPlayerData,true); + actorHItem.OnInit(unitPlayerData, true); actorHItem.transform.SetParent(m_rectCar.transform); actorHItem.transform.localPosition = new Vector3(-1500, 0, 0); @@ -328,7 +328,7 @@ namespace GameLogic var eGo = GameModule.Resource.LoadGameObject("HeShang"); eGo.transform.SetParent(m_rectCar.transform); eGo.transform.localPosition = new Vector3(-1500, 0, 0); - //eGo.transform.localScale = Vector3.one * 0.7f; + eGo.transform.localScale = Vector3.one; eGo.gameObject.SetActive(true); eGo.transform.DOLocalMoveX(0, 3f).OnComplete(async () => { @@ -473,7 +473,7 @@ namespace GameLogic }); await UniTask.Delay(1500); // 等待特效播放完毕 - + // 给进度条一个缩减回弹效果 float originalFill = m_CurrentFillAmount; float shrinkTo = Mathf.Max(0.1f, originalFill - 0.4f); // 缩到原值-0.4,最小0.1