diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index a889db5c..e0cfd290 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -384,10 +384,11 @@ namespace GameLogic // 特效播放完毕后销毁 GameObject.Destroy(eGo); // 生成爆点 - var effectGo = GameModule.Resource.LoadGameObject("XNB_Green_Boom"); + //var effectGo = GameModule.Resource.LoadGameObject("XNB_Green_Boom"); + var effectGo = GameModule.Resource.LoadGameObject("HBC_TanFei"); effectGo.transform.SetParent(m_rectCar.transform); effectGo.transform.localPosition = Vector3.zero; - effectGo.transform.localScale = Vector3.one; + effectGo.transform.localScale = Vector3.one * 0.1f; effectGo.gameObject.SetActive(true); // 给进度条一个缩减回弹效果