From 0f6fe765f67c88a00d179d7503a7fcce39868155 Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Wed, 4 Jun 2025 09:37:45 +0800 Subject: [PATCH] =?UTF-8?q?=E9=BB=91=E6=9D=BF=E6=93=A6=E5=BC=B9=E9=A3=9E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index a889db5c..e0cfd290 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -384,10 +384,11 @@ namespace GameLogic // 特效播放完毕后销毁 GameObject.Destroy(eGo); // 生成爆点 - var effectGo = GameModule.Resource.LoadGameObject("XNB_Green_Boom"); + //var effectGo = GameModule.Resource.LoadGameObject("XNB_Green_Boom"); + var effectGo = GameModule.Resource.LoadGameObject("HBC_TanFei"); effectGo.transform.SetParent(m_rectCar.transform); effectGo.transform.localPosition = Vector3.zero; - effectGo.transform.localScale = Vector3.one; + effectGo.transform.localScale = Vector3.one * 0.1f; effectGo.gameObject.SetActive(true); // 给进度条一个缩减回弹效果