黑板擦弹飞

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-04 09:37:45 +08:00
parent f4dd17810d
commit 0f6fe765f6

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@ -384,10 +384,11 @@ namespace GameLogic
// 特效播放完毕后销毁 // 特效播放完毕后销毁
GameObject.Destroy(eGo); GameObject.Destroy(eGo);
// 生成爆点 // 生成爆点
var effectGo = GameModule.Resource.LoadGameObject("XNB_Green_Boom"); //var effectGo = GameModule.Resource.LoadGameObject("XNB_Green_Boom");
var effectGo = GameModule.Resource.LoadGameObject("HBC_TanFei");
effectGo.transform.SetParent(m_rectCar.transform); effectGo.transform.SetParent(m_rectCar.transform);
effectGo.transform.localPosition = Vector3.zero; effectGo.transform.localPosition = Vector3.zero;
effectGo.transform.localScale = Vector3.one; effectGo.transform.localScale = Vector3.one * 0.1f;
effectGo.gameObject.SetActive(true); effectGo.gameObject.SetActive(true);
// 给进度条一个缩减回弹效果 // 给进度条一个缩减回弹效果