补充资产切换
@ -113,147 +113,18 @@ SpriteAtlas:
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@ -0,0 +1,95 @@
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--- !u!687078895 &4343727234628468602
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@ -2698,7 +2698,7 @@ GameObject:
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ignoreMipmapLimit: 0
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||||||
|
grayScaleToAlpha: 0
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||||||
|
generateCubemap: 6
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||||||
|
cubemapConvolution: 0
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||||||
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seamlessCubemap: 0
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||||||
|
textureFormat: 1
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||||||
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maxTextureSize: 2048
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||||||
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textureSettings:
|
||||||
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serializedVersion: 2
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||||||
|
filterMode: 1
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||||||
|
aniso: 1
|
||||||
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mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
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||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -15,6 +15,7 @@ namespace GameLogic
|
|||||||
{
|
{
|
||||||
#region 脚本工具生成的代码
|
#region 脚本工具生成的代码
|
||||||
private RectTransform m_rectBgList;
|
private RectTransform m_rectBgList;
|
||||||
|
private Image m_img_BT;
|
||||||
private TextMeshProUGUI m_tmpTimer;
|
private TextMeshProUGUI m_tmpTimer;
|
||||||
private TextMeshProUGUI m_tmpWinPoint;
|
private TextMeshProUGUI m_tmpWinPoint;
|
||||||
private TextMeshProUGUI m_tmpScoreAll;
|
private TextMeshProUGUI m_tmpScoreAll;
|
||||||
@ -32,9 +33,10 @@ namespace GameLogic
|
|||||||
protected override void ScriptGenerator()
|
protected override void ScriptGenerator()
|
||||||
{
|
{
|
||||||
m_rectBgList = FindChildComponent<RectTransform>("Bg/m_rectBgList");
|
m_rectBgList = FindChildComponent<RectTransform>("Bg/m_rectBgList");
|
||||||
m_tmpTimer = FindChildComponent<TextMeshProUGUI>("Bg/Top/TopImg/m_tmpTimer");
|
m_img_BT = FindChildComponent<Image>("Bg/Top/m_img_BT");
|
||||||
m_tmpWinPoint = FindChildComponent<TextMeshProUGUI>("Bg/Top/TopImg/m_tmpWinPoint");
|
m_tmpTimer = FindChildComponent<TextMeshProUGUI>("Bg/Top/m_img_BT/m_tmpTimer");
|
||||||
m_tmpScoreAll = FindChildComponent<TextMeshProUGUI>("Bg/Top/TopImg/m_tmpScoreAll");
|
m_tmpWinPoint = FindChildComponent<TextMeshProUGUI>("Bg/Top/m_img_BT/m_tmpWinPoint");
|
||||||
|
m_tmpScoreAll = FindChildComponent<TextMeshProUGUI>("Bg/Top/m_img_BT/m_tmpScoreAll");
|
||||||
m_btnSetting = FindChildComponent<Button>("Bg/Top/m_btnSetting");
|
m_btnSetting = FindChildComponent<Button>("Bg/Top/m_btnSetting");
|
||||||
m_btnRank = FindChildComponent<Button>("Bg/Top/m_btnRank");
|
m_btnRank = FindChildComponent<Button>("Bg/Top/m_btnRank");
|
||||||
m_rectHPanel = FindChildComponent<RectTransform>("Bg/Main/m_rectHPanel");
|
m_rectHPanel = FindChildComponent<RectTransform>("Bg/Main/m_rectHPanel");
|
||||||
@ -176,6 +178,7 @@ namespace GameLogic
|
|||||||
m_rectBgList.GetChild(teamId).gameObject.SetActive(true);
|
m_rectBgList.GetChild(teamId).gameObject.SetActive(true);
|
||||||
|
|
||||||
// 替换UI图
|
// 替换UI图
|
||||||
|
SwitchUIResource();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AddPlayerFunc(UnitPlayerData unitPlayerData)
|
private void AddPlayerFunc(UnitPlayerData unitPlayerData)
|
||||||
@ -225,7 +228,13 @@ namespace GameLogic
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 基于朝代切换资源
|
||||||
|
/// </summary>
|
||||||
|
private void SwitchUIResource()
|
||||||
|
{
|
||||||
|
m_img_BT.sprite = GameModule.Resource.LoadAsset<Sprite>("");
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 更新游戏时间
|
/// 更新游戏时间
|
||||||
|