This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-07 15:16:19 +08:00
parent fcfadc7c90
commit 0ff34b191a
9 changed files with 177 additions and 32 deletions

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@ -161,18 +161,16 @@ namespace GameLogic
else if (buff.m_Id == 7)
{
// 全屏特效特殊处理
if (buff.addPower == 0)
{
// 加载无敌特效
LoadEffectGo(giftConfig, buff);
}
}
else
{
var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = Vector3.zero;
eGo.transform.localScale = Vector3.one;
eGo.transform.GetComponent<UIParticle>().scale = giftConfig.EffectScale;
buff.m_EffectGo = eGo;
Log.Debug("生成Buff特效:" + giftConfig.EffectName);
// 加载常规特效
LoadEffectGo(giftConfig, buff);
}
@ -193,6 +191,18 @@ namespace GameLogic
}
private void LoadEffectGo(GiftConfig giftConfig, Buff buff)
{
var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = Vector3.zero;
eGo.transform.localScale = Vector3.one;
eGo.transform.GetComponent<UIParticle>().scale = giftConfig.EffectScale;
buff.m_EffectGo = eGo;
Log.Debug("生成Buff特效:" + giftConfig.EffectName);
}
/// <summary>
/// 计算百分比大小值
/// </summary>

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@ -19,8 +19,8 @@ public class Buff
m_Id = id;
// 记录一下,特殊Buff,正常计时。非特殊Buff,在Actor中计时
m_CraeteTimer = id == EventConts.isZoneTimerBuffId ? Time.time : 0;
isZoneTimer = id == EventConts.isZoneTimerBuffId;
isAllPower = id == EventConts.isAllPowerBuffId;
//isZoneTimer = id == EventConts.isZoneTimerBuffId;
//isAllPower = id == EventConts.isAllPowerBuffId;
addPower = value;
if (isZoneTimer)
{

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@ -63,7 +63,7 @@ namespace GameLogic
public const string PlayerUpdateLv = "PlayerUpdateLv";
public const string AddPlayer = "AddPlayer";
public const string AddGiftMessage = "AddGiftMessage";
public const string TtqEffectCreate = "TtqEffectCreate";
#endregion

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@ -451,16 +451,28 @@ namespace GameLogic
return;
}
//Buff m_Buff = new Buff();
//m_Buff.OnInit(giftConfig.Id, giftConfig.AddPower * num, giftConfig.TimerLen, giftConfig.AddGiftScore, num);
//actor.AddBuff(m_Buff, unitPlayerData, giftConfig);
// 添加无敌护罩
Buff m_Buff = new Buff();
m_Buff.OnInit(giftConfig.Id, 0, giftConfig.TimerLen * num, giftConfig.AddGiftScore, num);
m_Buff.isZoneTimer = true;
actor.AddBuff(m_Buff, unitPlayerData, giftConfig);
// 给其他赛道天降流星雨
//GameModule.Timer.AddTimer((e) =>
//{
// var m_Ego = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
//}, giftConfig.TimerLen);
foreach (var item in m_DicTeamList)
{
if (item.Value != actor)
{
// 添加减速Buff
Buff m_Buff1 = new Buff();
m_Buff1.OnInit(giftConfig.Id, giftConfig.AddPower * num, giftConfig.TimerLen, giftConfig.AddGiftScore, num);
item.Value.AddBuff(m_Buff1, unitPlayerData, giftConfig);
}
}
// 告知UI,创建全屏特效
GameEvent.Send(EventConts.TtqEffectCreate, giftConfig);
}
/// <summary>
/// 能量电池礼物效果

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@ -6,6 +6,7 @@ using GameConfig.giftConfig;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using TMPro;
using Coffee.UIExtensions;
namespace GameLogic
{
@ -125,6 +126,7 @@ namespace GameLogic
{
base.RegisterEvent();
GameEvent.AddEventListener(EventConts.RestGameBattle, RestGameBattleFunc);
GameEvent.AddEventListener<GiftConfig>(EventConts.TtqEffectCreate, TtqEffectCreateFunc);
GameEvent.AddEventListener<UnitPlayerData>(EventConts.AddPlayer, AddPlayerFunc);
GameEvent.AddEventListener<UnitPlayerData, GiftConfig, int>(EventConts.AddGiftMessage, AddGiftMessageFunc);
}
@ -134,6 +136,7 @@ namespace GameLogic
{
base.OnDestroy();
GameEvent.RemoveEventListener(EventConts.RestGameBattle, RestGameBattleFunc);
GameEvent.RemoveEventListener<GiftConfig>(EventConts.TtqEffectCreate, TtqEffectCreateFunc);
GameEvent.RemoveEventListener<UnitPlayerData>(EventConts.AddPlayer, AddPlayerFunc);
GameEvent.RemoveEventListener<UnitPlayerData, GiftConfig, int>(EventConts.AddGiftMessage, AddGiftMessageFunc);
}
@ -163,6 +166,21 @@ namespace GameLogic
//topTipsTime.GetComponent<UITopTipsItem>().OnInit(unitPlayerData, null, 0);
}
/// <summary>
/// 甜甜圈特效
/// </summary>
private void TtqEffectCreateFunc(GiftConfig giftConfig)
{
GameModule.Timer.AddTimer((e) =>
{
var m_Ego = GameModule.Resource.LoadGameObject("TTQ01");
m_Ego.transform.SetParent(this.transform);
m_Ego.transform.localPosition = Vector3.zero;
m_Ego.transform.localScale = Vector3.one;
m_Ego.transform.GetComponent<UIParticle>().scale = 1;
}, giftConfig.TimerLen);
}
private async void AddGiftMessageFunc(UnitPlayerData unitPlayerData, GiftConfig giftConfig, int num)
{
//var giftItem = GameObject.Instantiate(m_rect_GiftPanel.transform.GetChild(0));