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@ -161,18 +161,16 @@ namespace GameLogic
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else if (buff.m_Id == 7)
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{
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// 全屏特效特殊处理
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if (buff.addPower == 0)
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{
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// 加载无敌特效
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LoadEffectGo(giftConfig, buff);
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}
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}
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else
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{
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var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
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eGo.transform.SetParent(m_rectCar.transform);
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eGo.transform.localPosition = Vector3.zero;
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eGo.transform.localScale = Vector3.one;
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eGo.transform.GetComponent<UIParticle>().scale = giftConfig.EffectScale;
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buff.m_EffectGo = eGo;
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Log.Debug("生成Buff特效:" + giftConfig.EffectName);
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// 加载常规特效
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LoadEffectGo(giftConfig, buff);
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}
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@ -193,6 +191,18 @@ namespace GameLogic
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}
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private void LoadEffectGo(GiftConfig giftConfig, Buff buff)
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{
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var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
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eGo.transform.SetParent(m_rectCar.transform);
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eGo.transform.localPosition = Vector3.zero;
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eGo.transform.localScale = Vector3.one;
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eGo.transform.GetComponent<UIParticle>().scale = giftConfig.EffectScale;
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buff.m_EffectGo = eGo;
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Log.Debug("生成Buff特效:" + giftConfig.EffectName);
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}
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/// <summary>
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/// 计算百分比大小值
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/// </summary>
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@ -19,8 +19,8 @@ public class Buff
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m_Id = id;
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// 记录一下,特殊Buff,正常计时。非特殊Buff,在Actor中计时
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m_CraeteTimer = id == EventConts.isZoneTimerBuffId ? Time.time : 0;
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isZoneTimer = id == EventConts.isZoneTimerBuffId;
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isAllPower = id == EventConts.isAllPowerBuffId;
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//isZoneTimer = id == EventConts.isZoneTimerBuffId;
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//isAllPower = id == EventConts.isAllPowerBuffId;
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addPower = value;
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if (isZoneTimer)
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{
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@ -63,7 +63,7 @@ namespace GameLogic
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public const string PlayerUpdateLv = "PlayerUpdateLv";
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public const string AddPlayer = "AddPlayer";
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public const string AddGiftMessage = "AddGiftMessage";
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public const string TtqEffectCreate = "TtqEffectCreate";
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#endregion
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@ -451,16 +451,28 @@ namespace GameLogic
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return;
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}
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//Buff m_Buff = new Buff();
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//m_Buff.OnInit(giftConfig.Id, giftConfig.AddPower * num, giftConfig.TimerLen, giftConfig.AddGiftScore, num);
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//actor.AddBuff(m_Buff, unitPlayerData, giftConfig);
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// 添加无敌护罩
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Buff m_Buff = new Buff();
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m_Buff.OnInit(giftConfig.Id, 0, giftConfig.TimerLen * num, giftConfig.AddGiftScore, num);
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m_Buff.isZoneTimer = true;
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actor.AddBuff(m_Buff, unitPlayerData, giftConfig);
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// 给其他赛道天降流星雨
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//GameModule.Timer.AddTimer((e) =>
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//{
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// var m_Ego = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
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//}, giftConfig.TimerLen);
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foreach (var item in m_DicTeamList)
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{
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if (item.Value != actor)
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{
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// 添加减速Buff
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Buff m_Buff1 = new Buff();
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m_Buff1.OnInit(giftConfig.Id, giftConfig.AddPower * num, giftConfig.TimerLen, giftConfig.AddGiftScore, num);
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item.Value.AddBuff(m_Buff1, unitPlayerData, giftConfig);
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}
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}
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// 告知UI,创建全屏特效
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GameEvent.Send(EventConts.TtqEffectCreate, giftConfig);
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}
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/// <summary>
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/// 能量电池礼物效果
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@ -6,6 +6,7 @@ using GameConfig.giftConfig;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using TMPro;
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using Coffee.UIExtensions;
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namespace GameLogic
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{
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@ -125,6 +126,7 @@ namespace GameLogic
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{
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base.RegisterEvent();
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GameEvent.AddEventListener(EventConts.RestGameBattle, RestGameBattleFunc);
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GameEvent.AddEventListener<GiftConfig>(EventConts.TtqEffectCreate, TtqEffectCreateFunc);
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GameEvent.AddEventListener<UnitPlayerData>(EventConts.AddPlayer, AddPlayerFunc);
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GameEvent.AddEventListener<UnitPlayerData, GiftConfig, int>(EventConts.AddGiftMessage, AddGiftMessageFunc);
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}
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@ -134,6 +136,7 @@ namespace GameLogic
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{
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base.OnDestroy();
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GameEvent.RemoveEventListener(EventConts.RestGameBattle, RestGameBattleFunc);
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GameEvent.RemoveEventListener<GiftConfig>(EventConts.TtqEffectCreate, TtqEffectCreateFunc);
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GameEvent.RemoveEventListener<UnitPlayerData>(EventConts.AddPlayer, AddPlayerFunc);
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GameEvent.RemoveEventListener<UnitPlayerData, GiftConfig, int>(EventConts.AddGiftMessage, AddGiftMessageFunc);
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}
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@ -163,6 +166,21 @@ namespace GameLogic
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//topTipsTime.GetComponent<UITopTipsItem>().OnInit(unitPlayerData, null, 0);
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}
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/// <summary>
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/// 甜甜圈特效
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/// </summary>
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private void TtqEffectCreateFunc(GiftConfig giftConfig)
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{
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GameModule.Timer.AddTimer((e) =>
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{
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var m_Ego = GameModule.Resource.LoadGameObject("TTQ01");
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m_Ego.transform.SetParent(this.transform);
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m_Ego.transform.localPosition = Vector3.zero;
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m_Ego.transform.localScale = Vector3.one;
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m_Ego.transform.GetComponent<UIParticle>().scale = 1;
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}, giftConfig.TimerLen);
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}
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private async void AddGiftMessageFunc(UnitPlayerData unitPlayerData, GiftConfig giftConfig, int num)
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{
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//var giftItem = GameObject.Instantiate(m_rect_GiftPanel.transform.GetChild(0));
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|
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