diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 4b14912d..88784302 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -304,7 +304,7 @@ namespace GameLogic // 直接扣 m_AllAddPush += (int)buff.addPower; - + return; } else if (buff.m_Id == 1) { @@ -536,7 +536,7 @@ namespace GameLogic // 直接扣 m_AllAddPush += (int)buff.addPower; - + return; } } @@ -557,7 +557,7 @@ namespace GameLogic // 永久增加推力 m_AllAddPush += ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).YongJiuPower; - + return; } else if (buff.m_Id == 9) {