This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-18 16:20:33 +08:00
parent ac856b0434
commit 13f28a4963
3 changed files with 121 additions and 6 deletions

View File

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View File

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View File

@ -21,6 +21,7 @@ namespace GameLogic
private TextMeshProUGUI m_tmpSign;
private Image m_imgValue;
private Text m_tmpValue;
private Text m_tmpValueNew;
private RectTransform m_rectCar;
private TextMeshProUGUI m_tmpAllValue;
private RectTransform m_rectNao;
@ -35,6 +36,7 @@ namespace GameLogic
m_tmpSign = FindChildComponent<TextMeshProUGUI>("Mid/m_imgSign/m_tmpSign");
m_imgValue = FindChildComponent<Image>("Mid/m_imgValue");
m_tmpValue = FindChildComponent<Text>("Mid/m_imgValue/m_tmpValue");
m_tmpValueNew = FindChildComponent<Text>("Mid/m_imgValue/m_tmpValueNew");
m_rectCar = FindChildComponent<RectTransform>("Mid/m_imgValue/m_rectCar");
m_tmpAllValue = FindChildComponent<TextMeshProUGUI>("Mid/m_imgValue/m_rectCar/m_tmpAllValue");
m_rectNao = FindChildComponent<RectTransform>("Mid/m_imgValue/m_rectCar/m_tmpAllValue/m_rectNao");
@ -88,6 +90,7 @@ namespace GameLogic
{
m_Index = i;
m_tmpValue.text = ((int)(i + 1)).ToString();
m_tmpValueNew.text = ((int)(i + 1)).ToString() + DataGameSceneManager.Instance.GetStrs(m_Index) + "氏文明";
int assetsId = (i + 1) % 10 == 0 ? 1 : (i + 1) % 10;
m_AssetID = assetsId;
@ -654,6 +657,10 @@ namespace GameLogic
// 平滑过渡
m_CurrentFillAmount = Mathf.Lerp(m_CurrentFillAmount, targetFill, Time.deltaTime * 8f);
m_imgValue.fillAmount = m_CurrentFillAmount;
m_tmpValue.gameObject.SetActive(m_imgValue.fillAmount < 0.3f);
m_imgValue.gameObject.SetActive(m_imgValue.fillAmount > 0.3f);
AlignCarWithFillAmount();
}