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@ -329,6 +329,11 @@ namespace GameLogic
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// 直接扣
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m_AllPush += (int)buff.addPower / 5;
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if (m_AllPush <= 0)
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{
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m_AllPush = 0;
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}
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GameObject.Destroy(eGo);
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});
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@ -591,6 +596,11 @@ namespace GameLogic
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// 直接扣
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m_AllPush += (int)buff.addPower;
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if (m_AllPush <= 0)
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{
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m_AllPush = 0;
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}
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return;
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}
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