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@ -60,21 +60,21 @@ namespace GameLogic
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{
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{
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m_KuaiSuRect.gameObject.SetActive(true);
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m_KuaiSuRect.gameObject.SetActive(true);
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m_KuaiSuImg.gameObject.SetActive(true);
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m_KuaiSuImg.gameObject.SetActive(true);
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m_KuaiSuValue.text = "우醵:" + UITool.ConvertToString(data.modelList[j].score);
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RefreshItemData(m_KuaiSuRect, data.modelList[j].avatarList);
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RefreshItemData(m_KuaiSuRect, data.modelList[j].avatarList);
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}
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}
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else if (data.modelList[j].model == "Õý³£")
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else if (data.modelList[j].model == "Õý³£")
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{
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{
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m_ZhengChangRect.gameObject.SetActive(true);
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m_ZhengChangRect.gameObject.SetActive(true);
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m_ZhengChangImg.gameObject.SetActive(true);
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m_ZhengChangImg.gameObject.SetActive(true);
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m_ZhengChangValue.text = "攣끽:" + UITool.ConvertToString(data.modelList[j].score);
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m_ZhengChangValue.text = UITool.ConvertToString(data.modelList[j].score);
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RefreshItemData(m_ZhengChangRect, data.modelList[j].avatarList);
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RefreshItemData(m_ZhengChangRect, data.modelList[j].avatarList);
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}
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}
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else if (data.modelList[j].model == "Éî¶È")
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else if (data.modelList[j].model == "Éî¶È")
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{
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{
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m_ShenDuRect.gameObject.SetActive(true);
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m_ShenDuRect.gameObject.SetActive(true);
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m_ShenDuImg.gameObject.SetActive(true);
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m_ShenDuImg.gameObject.SetActive(true);
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m_ShenDuValue.text = "<22>똑:" + UITool.ConvertToString(data.modelList[j].score);
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m_ShenDuValue.text = UITool.ConvertToString(data.modelList[j].score);
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RefreshItemData(m_ShenDuRect, data.modelList[j].avatarList);
|
RefreshItemData(m_ShenDuRect, data.modelList[j].avatarList);
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}
|
}
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}
|
}
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