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fileFormatVersion: 2
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guid: 45db585e40d0ffa42ae87d5fdd1853e6
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externalObjects: {}
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fileFormatVersion: 2
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guid: 54e06750fc3ab5f4494510d5767c4808
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guid: 45db585e40d0ffa42ae87d5fdd1853e6
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@ -9,40 +9,34 @@ namespace GameLogic
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class UIGameEndForm : UIWindow
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{
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#region 脚本工具生成的代码
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private Button m_btn_Close;
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private TextMeshProUGUI m_tmp_WinTitle;
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private Image m_img_PlayerIcon;
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private TextMeshProUGUI m_tmp_WinTopName;
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private Image m_img_SbyrPlayerIcon;
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private TextMeshProUGUI m_tmp_SbyrTopName;
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private Image m_img_ZjgxPlayerIcon;
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private TextMeshProUGUI m_tmp_ZjgxTopName;
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private Image m_img_TzhsPlayerIcon;
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private TextMeshProUGUI m_tmp_TzhsTopName;
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private Image m_img_DzzwPlayerIcon;
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private TextMeshProUGUI m_tmp_DzzwTopName;
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private TextMeshProUGUI m_tmp_PlayerName;
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private RawImage m_rimg_WinPlayerIcon;
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private TextMeshProUGUI m_tmp_WinPlayerName;
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private RawImage m_rimg_SbyrPlayerIcon;
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private TextMeshProUGUI m_tmp_SbyrPlayerName;
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private RawImage m_rimg_ZjgxPlayerIcon;
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private TextMeshProUGUI m_tmp_ZjgxPlayerNAME;
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private RawImage m_rimg_TzhsPlayerIcon;
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private TextMeshProUGUI m_tmp_TzhsPlayerName;
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private RawImage m_rimg_DzzwPlayerIcon;
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private TextMeshProUGUI m_tmp_DzzwPlayerName;
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protected override void ScriptGenerator()
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{
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m_btn_Close = FindChildComponent<Button>("m_btn_Close");
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m_tmp_WinTitle = FindChildComponent<TextMeshProUGUI>("m_btn_Close/TopTitle/m_tmp_WinTitle");
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m_img_PlayerIcon = FindChildComponent<Image>("m_btn_Close/Image (1)/Mask/Mask/m_img_PlayerIcon");
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m_tmp_WinTopName = FindChildComponent<TextMeshProUGUI>("m_btn_Close/Image (1)/m_tmp_WinTopName");
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m_img_SbyrPlayerIcon = FindChildComponent<Image>("m_btn_Close/Sbyr/Image (2)/Mask/m_img_SbyrPlayerIcon");
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m_tmp_SbyrTopName = FindChildComponent<TextMeshProUGUI>("m_btn_Close/Sbyr/Image (2)/m_tmp_SbyrTopName");
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m_img_ZjgxPlayerIcon = FindChildComponent<Image>("m_btn_Close/Zjgx/Image (2)/Mask/m_img_ZjgxPlayerIcon");
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m_tmp_ZjgxTopName = FindChildComponent<TextMeshProUGUI>("m_btn_Close/Zjgx/Image (2)/m_tmp_ZjgxTopName");
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m_img_TzhsPlayerIcon = FindChildComponent<Image>("m_btn_Close/Tzhs/Image (2)/Mask/m_img_TzhsPlayerIcon");
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m_tmp_TzhsTopName = FindChildComponent<TextMeshProUGUI>("m_btn_Close/Tzhs/Image (2)/m_tmp_TzhsTopName");
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m_img_DzzwPlayerIcon = FindChildComponent<Image>("m_btn_Close/Dzzw/Image (2)/Mask/m_img_DzzwPlayerIcon");
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m_tmp_DzzwTopName = FindChildComponent<TextMeshProUGUI>("m_btn_Close/Dzzw/Image (2)/m_tmp_DzzwTopName");
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m_btn_Close.onClick.AddListener(OnClick_CloseBtn);
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m_tmp_PlayerName = FindChildComponent<TextMeshProUGUI>("m_tmp_PlayerName");
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m_rimg_WinPlayerIcon = FindChildComponent<RawImage>("JZ/TX/m_rimg_WinPlayerIcon");
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m_tmp_WinPlayerName = FindChildComponent<TextMeshProUGUI>("JZ/m_tmp_WinPlayerName");
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m_rimg_SbyrPlayerIcon = FindChildComponent<RawImage>("SBYR/TX/m_rimg_SbyrPlayerIcon");
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m_tmp_SbyrPlayerName = FindChildComponent<TextMeshProUGUI>("SBYR/m_tmp_SbyrPlayerName");
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m_rimg_ZjgxPlayerIcon = FindChildComponent<RawImage>("ZJGX/TX/m_rimg_ZjgxPlayerIcon");
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m_tmp_ZjgxPlayerNAME = FindChildComponent<TextMeshProUGUI>("ZJGX/m_tmp_ZjgxPlayerNAME");
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m_rimg_TzhsPlayerIcon = FindChildComponent<RawImage>("TZHS/TX/m_rimg_TzhsPlayerIcon");
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m_tmp_TzhsPlayerName = FindChildComponent<TextMeshProUGUI>("TZHS/m_tmp_TzhsPlayerName");
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m_rimg_DzzwPlayerIcon = FindChildComponent<RawImage>("DZZW/TX/m_rimg_DzzwPlayerIcon");
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m_tmp_DzzwPlayerName = FindChildComponent<TextMeshProUGUI>("DZZW/m_tmp_DzzwPlayerName");
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}
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#endregion
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#region 事件
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private void OnClick_CloseBtn()
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{
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}
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#endregion
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}
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