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@ -134,8 +134,8 @@ RectTransform:
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m_GameObject: {fileID: 1750256311473565841}
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m_GameObject: {fileID: 1750256311473565841}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 20, y: 20, z: 20}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 1
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m_Children:
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m_Children:
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- {fileID: 1496534327327087712}
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- {fileID: 1496534327327087712}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 6921758cdd2c95b4fb2f4076af67c329
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guid: 5562723a1d3d93147bea26adf287097e
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PrefabImporter:
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PrefabImporter:
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externalObjects: {}
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externalObjects: {}
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userData:
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userData:
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 5562723a1d3d93147bea26adf287097e
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because one or more lines are too long
@ -287,10 +287,11 @@ namespace GameLogic
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eGo.transform.SetParent(m_rectCar.transform);
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eGo.transform.SetParent(m_rectCar.transform);
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eGo.transform.localPosition = Vector3.zero;
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eGo.transform.localPosition = Vector3.zero;
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eGo.transform.localScale = Vector3.one;
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eGo.transform.localScale = Vector3.one;
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eGo.transform.GetComponent<UIParticle>().scale = giftConfig.EffectScale;
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eGo.gameObject.SetActive(true);
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Log.Debug(giftConfig.EffectScale);
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buff.m_EffectGo = eGo;
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buff.m_EffectGo = eGo;
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Log.Debug(eGo.gameObject.activeInHierarchy);
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Log.Debug("生成Buff特效:" + giftConfig.EffectName);
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Log.Debug("生成Buff特效:" + giftConfig.EffectName);
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}
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}
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@ -329,7 +329,7 @@ namespace GameLogic
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}
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}
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Log.Debug("当前送礼礼物ID:" + giftConfig.Id);
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//Log.Debug("当前送礼礼物ID:" + giftConfig.Id);
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// 整个Buff系统看看如何重构一下,部分礼物效果并不好实现
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// 整个Buff系统看看如何重构一下,部分礼物效果并不好实现
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if (giftConfig.Id == 1)
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if (giftConfig.Id == 1)
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@ -494,8 +494,7 @@ namespace GameLogic
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eGo.transform.SetParent(item.Value.GetRect().transform);
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eGo.transform.SetParent(item.Value.GetRect().transform);
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//eGo.transform.localPosition = actor.GetRect().transform.position; // 设置到目标父节点位置
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//eGo.transform.localPosition = actor.GetRect().transform.position; // 设置到目标父节点位置
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eGo.transform.position = actor.GetRect().transform.position;
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eGo.transform.position = actor.GetRect().transform.position;
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eGo.transform.localScale = Vector3.one;
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eGo.transform.localScale = Vector3.one * 20;
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eGo.transform.GetComponent<UIParticle>().scale = giftConfig.EffectScale;
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m_Buff1.m_EffectGo = eGo;
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m_Buff1.m_EffectGo = eGo;
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// 移动特效
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// 移动特效
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@ -642,7 +641,7 @@ namespace GameLogic
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}
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}
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}
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}
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Log.Debug("当前朝代id" + id);
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//Log.Debug("当前朝代id" + id);
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// 选出当前朝代Id
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// 选出当前朝代Id
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if (id != m_TeamId)
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if (id != m_TeamId)
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@ -199,14 +199,14 @@ namespace GameLogic
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/// </summary>
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/// </summary>
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private void TtqEffectCreateFunc(GiftConfig giftConfig)
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private void TtqEffectCreateFunc(GiftConfig giftConfig)
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{
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{
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GameModule.Timer.AddTimer((e) =>
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//GameModule.Timer.AddTimer((e) =>
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{
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//{
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var m_Ego = GameModule.Resource.LoadGameObject("TTQ01");
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// var m_Ego = GameModule.Resource.LoadGameObject("TTQ01");
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m_Ego.transform.SetParent(this.transform);
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// m_Ego.transform.SetParent(this.transform);
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m_Ego.transform.localPosition = Vector3.zero;
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// m_Ego.transform.localPosition = Vector3.zero;
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m_Ego.transform.localScale = Vector3.one;
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// m_Ego.transform.localScale = Vector3.one;
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m_Ego.transform.GetComponent<UIParticle>().scale = 1;
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// m_Ego.transform.GetComponent<UIParticle>().scale = 1;
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}, giftConfig.TimerLen);
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//}, giftConfig.TimerLen);
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}
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}
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private async void AddGiftMessageFunc(UnitPlayerData unitPlayerData, GiftConfig giftConfig, int num)
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private async void AddGiftMessageFunc(UnitPlayerData unitPlayerData, GiftConfig giftConfig, int num)
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