From 23e62b7ecbf05e62ade811a2b14e6bb8e3ac9c5c Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Thu, 5 Jun 2025 15:48:46 +0800 Subject: [PATCH] 1 --- UnityProject/Assets/AssetRaw/Effects/Liwu/HBC.prefab | 2 +- .../Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/UnityProject/Assets/AssetRaw/Effects/Liwu/HBC.prefab b/UnityProject/Assets/AssetRaw/Effects/Liwu/HBC.prefab index ce6ee05e..da629c4f 100644 --- a/UnityProject/Assets/AssetRaw/Effects/Liwu/HBC.prefab +++ b/UnityProject/Assets/AssetRaw/Effects/Liwu/HBC.prefab @@ -27,7 +27,7 @@ Transform: m_GameObject: {fileID: 3497990701658861033} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068} - m_LocalPosition: {x: 290.75046, y: 434.00122, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.10000004, y: 0.100000024, z: 0.10000004} m_ConstrainProportionsScale: 1 m_Children: [] diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 41ed46d6..d3a55ce2 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -372,7 +372,7 @@ namespace GameLogic var eGo = GameModule.Resource.LoadGameObject("HBC"); eGo.transform.SetParent(m_rectCar.transform); eGo.transform.localPosition = new Vector3(500, 0, 0); - //eGo.transform.localScale = Vector3.one * 0.1f; + eGo.transform.localScale = Vector3.one; eGo.gameObject.SetActive(true); eGo.transform.DOLocalMoveX(0, 0.35f).OnComplete(async () => { @@ -387,7 +387,7 @@ namespace GameLogic var effectGo = GameModule.Resource.LoadGameObject(teid >= 50 ? "HBC_TanFei" : "XNB_Green_Boom"); effectGo.transform.SetParent(m_rectCar.transform); effectGo.transform.localPosition = Vector3.zero; - //effectGo.transform.localScale = Vector3.one * 0.1f; + effectGo.transform.localScale = Vector3.one; effectGo.gameObject.SetActive(true); // 给进度条一个缩减回弹效果