diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIVipLiWuHongItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIVipLiWuHongItem.cs index 019fdf64..5411cdaf 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIVipLiWuHongItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIVipLiWuHongItem.cs @@ -48,8 +48,8 @@ namespace GameLogic var videoClip = GameModule.Resource.LoadAsset(videoName); //string audioName = "礼物" + (giftItemData.giftId - 1); - //// 播放音效 - //GameModule.Audio.Play(TEngine.AudioType.UISound, audioName, false, 0.5f, true); + // 播放音效 + GameModule.Audio.Play(TEngine.AudioType.UISound, videoName + "_Audio", false, 0.5f, true); m_VideoPlayer.loopPointReached += HiddenVideoPlay;