diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameRankItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameRankItem.cs index f7e36f78..8fe256b3 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameRankItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameRankItem.cs @@ -24,21 +24,21 @@ namespace GameLogic { m_PlayerName.text = playRankData.name; - m_RankIndex.text = (i + 1).ToString(); + m_RankIndex2.text = playRankData.weekRank.ToString(); if (i < 3) { m_RankImg.sprite = GameModule.Resource.LoadAsset((i + 1).ToString() + "_d" + (i + 1).ToString()); m_Bg.sprite = GameModule.Resource.LoadAsset((i + 1).ToString() + "_d"); - m_RankIndex2.gameObject.SetActive(false); + m_RankIndex.gameObject.SetActive(false); m_RankImg.gameObject.SetActive(true); } else { m_RankImg.gameObject.SetActive(false); m_Bg.sprite = GameModule.Resource.LoadAsset((4).ToString() + "_d"); - m_RankIndex2.text = (i + 1).ToString(); - m_RankIndex2.gameObject.SetActive(true); + m_RankIndex.text = (i + 1).ToString(); + m_RankIndex.gameObject.SetActive(true); } m_WinCount.text = unitPlayer.m_GongXian.ToString();