推力增加,基础滚动
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@ -26,19 +26,26 @@ namespace GameLogic
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m_tmpAllValue = FindChildComponent<TextMeshProUGUI>("Mid/m_imgValue/m_rectCar/m_tmpAllValue");
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}
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#endregion
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public int m_Index;
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private long m_AllScore;
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public int m_Index;
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private List<UnitPlayerData> m_ListUnitPlayDatas = new List<UnitPlayerData>();
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private int m_AddPush = 0; // 初始推力值
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private long m_AllPush = 0; // 当前总值
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private int m_AllAddPush = 0;//永久增加推力值
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protected override void OnCreate()
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{
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base.OnCreate();
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GameModule.Timer.AddTimer(TimerHandler, 0.1f, true);
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}
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protected override void OnUpdate()
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private void TimerHandler(object[] e)
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{
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base.OnUpdate();
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AddMyPush();
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RefreshUI();
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}
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public void OnInit(int i)
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@ -51,14 +58,67 @@ namespace GameLogic
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m_imgSign.sprite = GameModule.Resource.LoadAsset<Sprite>("zjm_mz_" + assetsId);
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m_imgValue.sprite = GameModule.Resource.LoadAsset<Sprite>("zjm_jdt_" + assetsId);
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m_tmpSign.text = DataGameSceneManager.Instance.m_Strs[i];
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m_tmpAllValue.text = m_AllScore.ToString();
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m_tmpAllValue.text = m_AllPush.ToString();
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}
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public void AddPlayer(UnitPlayerData data)
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{
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data.teamId = m_Index;
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m_ListUnitPlayDatas.Add(data);
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m_AddPush++;
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}
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public long GetAllPower()
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{
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return m_AllScore;
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return m_AllPush;
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}
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private void AddMyPush()
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{
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m_AllPush += m_AddPush;
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}
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private void RefreshUI()
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{
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m_tmpAllValue.text = m_AllPush.ToString();
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}
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private void UpdateScale(long m_AllPush)
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{
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// 避免除0
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if (m_AllPush == 0)
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{
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return;
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}
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//// 基于当前总值,计算自己scale大小
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//var results = this.m_AllPush / (float)m_AllPush;
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//// 求出实际值
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//// var s = EventConts.MaxActorScale * results;
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//var s = results * EventConts.actorScaleConst + sclaeAdd;
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//if (s < EventConts.MinActorScale)
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//{
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// s = EventConts.MinActorScale;
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//}
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//else if (s >= EventConts.MaxActorScale)
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//{
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// s = EventConts.MaxActorScale;
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//}
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//// 每次都更新
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//// 两者相差值超过
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//if (Mathf.Abs(this.m_Go.transform.localScale.x - s) > 0.05f)
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//{
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// m_OldScale = s;
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// this.m_Go.transform.DOScale(m_OldScale, 0.5f);
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//}
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}
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}
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}
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@ -51,7 +51,7 @@ namespace GameLogic
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public class UnitPlayerData
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{
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public string teamId;
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public int teamId;
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public ProtCustMessageData protCustMessageData;
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public long m_Score; // 当局积分
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public long m_AllWinCount;// 当局胜点
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@ -177,47 +177,16 @@ namespace GameLogic
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return;
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}
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// // 随机落座
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// if (EventConts.gameStateType == GameStateType.团队赛)
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// {
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// int targetId = Random.Range(1, EventConts.MaxPlayerIds);
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// var actor = DataGameSceneManager.Instance.GetTeamActor((targetId - 1).ToString());
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// if (actor == null)
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// {
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// Log.Error("没有获取到实体玩家,tid = {0}", targetId);
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// return;
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// }
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// actor.AddUnitPlayer(data);
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// }
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// else if (EventConts.gameStateType == GameStateType.个人赛)
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// {
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// var actor = DataGameSceneManager.Instance.GetTeamActor(data.teamId);
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// if (actor == null)
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// {
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// actor = DataGameSceneManager.Instance.CraeteTeamActor(data);
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// actor.AddUnitPlayer(data);
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// }
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// }
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int targetId = Random.Range(1, EventConts.MaxPlayerIds);
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var actor = DataGameSceneManager.Instance.GetTeamActor((targetId - 1).ToString());
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if (actor == null)
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{
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Log.Error("没有获取到实体玩家,tid = {0}", targetId);
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return;
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}
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actor.AddPlayer(data);
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}
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// if (data.teamId == "-1")
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// {
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// // 随机落座
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// if (EventConts.gameStateType == GameStateType.团队赛)
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// {
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// int targetId = Random.Range(1, EventConts.MaxPlayerIds);
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// var actor = DataGameSceneManager.Instance.GetTeamActor((targetId - 1).ToString());
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// if (actor == null)
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// {
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// Log.Error("没有获取到实体玩家,tid = {0}", targetId);
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// return;
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// }
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// actor.AddUnitPlayer(data);
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// }
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// }
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foreach (var item in m_GiftIds)
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{
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// 对应的礼物效果
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@ -16,6 +16,8 @@ namespace GameLogic
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private Transform teamList;
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private Dictionary<string, UnitPlayerData> m_DicUnitPlayerDatas = new Dictionary<string, UnitPlayerData>(); //局内玩家数据
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public List<ActorHItem> m_TeamSortList = new List<ActorHItem>(); // 用于排序的阵营列表数据
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public Dictionary<string, ActorHItem> m_DicTeamList = new Dictionary<string, ActorHItem>();
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public float m_GameTimerLen = 0;
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public List<string> m_Strs = new List<string>() { "陈", "王", "李", "张", "刘", "杨", "黄", "赵", "吴", "周",
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"徐", "孙", "马", "朱", "胡","何","林","高","罗","郑",
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@ -29,10 +31,6 @@ namespace GameLogic
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// 礼物特效
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public List<GiftItemData> m_GiftItemDatas = new List<GiftItemData>();
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public MeshRenderer m_PanelBg;
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public GameObject m_SpeedEffect; // 全局加速特效
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private float m_SpeefEffectTimer = 0; // 全局加速特效时长
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public GameObject m_SnowEffect; // 全局减速特效
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private float m_SnowEffectTimer = 0;// 全局减速特效时长
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private int m_UpdateShowEmoTimer = -1;
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public void OnInit()
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@ -58,8 +56,6 @@ namespace GameLogic
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private void FindGameComponent()
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{
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teamList = GameObject.Find("TeamList").transform;
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m_SpeedEffect = GameObject.Find("Effect").transform.GetChild(0).gameObject;
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m_SnowEffect = GameObject.Find("Effect").transform.GetChild(1).gameObject;
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m_PanelBg = GameObject.Find("Plane").GetComponent<MeshRenderer>();
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}
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@ -108,7 +104,7 @@ namespace GameLogic
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UnitPlayerData unitPlayerData = new UnitPlayerData()
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{
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protCustMessageData = protCustMessageData,
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teamId = "-1"
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teamId = -1
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};
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if (string.IsNullOrEmpty(protCustMessageData.imgURL))
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@ -501,8 +497,6 @@ namespace GameLogic
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m_DicUnitPlayerDatas.Clear();
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m_VipItemDatas.Clear();
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m_GiftItemDatas.Clear();
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m_SpeefEffectTimer = 0;
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m_SnowEffectTimer = 0;
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WinAllValue = 0;
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ScoreAllValue = 0;
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@ -521,6 +515,15 @@ namespace GameLogic
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GameEvent.Send(EventConts.RestGameBattle);
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}
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public ActorHItem GetTeamActor(string key)
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{
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if (!m_DicTeamList.ContainsKey(key))
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{
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return null;
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}
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return m_DicTeamList[key];
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}
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#endregion
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@ -563,13 +566,6 @@ namespace GameLogic
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return;
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}
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m_SnowEffectTimer -= Time.deltaTime;
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m_SpeefEffectTimer -= Time.deltaTime;
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// 控制特效显示时长
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m_SnowEffect.gameObject.SetActive(m_SnowEffectTimer > 0);
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m_SpeedEffect.gameObject.SetActive(m_SpeefEffectTimer > 0);
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// 减少游戏时长
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m_GameTimerLen -= Time.deltaTime;
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@ -590,8 +586,6 @@ namespace GameLogic
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// 强制结束
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SetGameState(false);
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m_SpeedEffect.gameObject.SetActive(false);
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m_SnowEffect.gameObject.SetActive(false);
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WinAllValue = 0;
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ScoreAllValue = 0;
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@ -610,8 +604,6 @@ namespace GameLogic
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// m_TeamSortList.Clear();
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m_GiftItemDatas.Clear();
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m_VipItemDatas.Clear();
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m_SpeefEffectTimer = 0;
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m_SnowEffectTimer = 0;
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}
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}
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}
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@ -78,6 +78,7 @@ namespace GameLogic
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r.anchoredPosition = new Vector2(0, 478 - i * (109 - 5f));
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r.localPosition = new Vector3(r.localPosition.x, r.localPosition.y, 0);
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actorHItem.OnInit(i);
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DataGameSceneManager.Instance.m_DicTeamList.Add((i + 1).ToString(), actorHItem);
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DataGameSceneManager.Instance.m_TeamSortList.Add(actorHItem);
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}
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@ -19,29 +19,29 @@ namespace GameLogic
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m_Run = transform.Find("Run").gameObject;
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}
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public void OnInit(UnitPlayerData unitPlayerData)
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{
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m_Name.text = unitPlayerData.protCustMessageData.nickName;
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m_Run.transform.DOLocalMoveX(78, 1f);
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if (EventConts.gameStateType == GameStateType.个人赛)
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{
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m_Info.text = "加入玩法";
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}
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else if (EventConts.gameStateType == GameStateType.团队赛)
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{
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m_Info.text = "加入" + DataGameSceneManager.Instance.GetStrs((int.Parse(unitPlayerData.teamId)));
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}
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//public void OnInit(UnitPlayerData unitPlayerData)
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//{
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// m_Name.text = unitPlayerData.protCustMessageData.nickName;
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// m_Run.transform.DOLocalMoveX(78, 1f);
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// if (EventConts.gameStateType == GameStateType.个人赛)
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// {
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// m_Info.text = "加入玩法";
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// }
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// else if (EventConts.gameStateType == GameStateType.团队赛)
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// {
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// m_Info.text = "加入" + DataGameSceneManager.Instance.GetStrs((int.Parse(unitPlayerData.teamId)));
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// }
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transform.DOLocalMoveX(42, 0.25f).SetEase(Ease.Linear).OnComplete(async () =>
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{
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await UniTask.Delay(2500);
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if (this != null && this.gameObject != null && transform.parent != null)
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{
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Destroy(gameObject);
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}
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});
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// transform.DOLocalMoveX(42, 0.25f).SetEase(Ease.Linear).OnComplete(async () =>
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// {
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// await UniTask.Delay(2500);
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// if (this != null && this.gameObject != null && transform.parent != null)
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// {
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// Destroy(gameObject);
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// }
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// });
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}
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//}
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}
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}
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