配置问题调整,调整检测数值
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@ -66,7 +66,10 @@ namespace GameLogic
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base.OnCreate();
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timerId = GameModule.Timer.AddTimer(TimerHandler, 0.01f, true);
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if (timerId == -1)
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{
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timerId = GameModule.Timer.AddTimer(TimerHandler, 0.1f, true);
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}
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}
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protected override void OnDestroy()
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@ -167,6 +170,7 @@ namespace GameLogic
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{
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// 最终结果值 = 初始推力+玩家数量 + 永久增加推力值
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m_AddPush = EventConts.InitPower + (m_ListUnitPlayDatas.Count * EventConts.PlayerScale) + m_AllAddPush;
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//Log.Debug(EventConts.InitPower + (m_ListUnitPlayDatas.Count * EventConts.PlayerScale));
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foreach (var item in m_Buffs)
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{
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