diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs index 03d5aaee..5ee8c0ef 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameBattle.cs @@ -265,7 +265,7 @@ namespace GameLogic GameModule.Audio.Play(TEngine.AudioType.UISound, videoName + "_Audio", false, 1, true); - m_video_Video.loopPointReached += (v) => + m_video_SjVideo.loopPointReached += (v) => { m_img_HuangJinShiDai.gameObject.SetActive(false); @@ -273,6 +273,7 @@ namespace GameLogic DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0; m_video_Video.targetTexture.DiscardContents(); + Log.Debug("回收"); }; var videoClip = GameModule.Resource.LoadAsset(videoName);