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88e33366..4b5492c9 100644 --- a/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/LJF_Smoke_Mat.mat +++ b/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/LJF_Smoke_Mat.mat @@ -115,6 +115,7 @@ Material: - _Metallic: 0 - _OcclusionStrength: 1 - _Parallax: 0.005 + - _Power: 1 - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 diff --git a/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/LJF_Stone_Mat.mat b/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/LJF_Stone_Mat.mat index 1d5572a1..0713c7d3 100644 --- a/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/LJF_Stone_Mat.mat +++ b/UnityProject/Assets/AssetRaw/ZQDN/FX/Maerials/LJF_Stone_Mat.mat @@ -115,6 +115,7 @@ Material: - _Metallic: 0 - _OcclusionStrength: 1 - _Parallax: 0.005 + - _Power: 1 - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index 9b976210..fdfe894c 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -359,6 +359,72 @@ namespace GameLogic if (giftConfig.Id == 1) { + } + else if (giftConfig.Id == 2) + { + // 红仙女棒 + var actor = GetTeamActor(unitPlayerData.teamId); + if (actor == null) + { + Log.Error("actor == null" + unitPlayerData.teamId); + return; + } + + // 这里是有两个Buff,一个是增加永久推力 + // 一个是增加临时推力 + + // 生成一个Buff添加.并没有特殊效果 + actor.AddBuff(new Buff() + { + m_Id = giftConfig.Id, + addPower = giftConfig.AddPower * num, + m_AllTimer = giftConfig.TimerLen, + m_CraeteTimer = Time.deltaTime, + }, unitPlayerData, giftConfig); + } + else if (giftConfig.Id == 3) + { + // 绿仙女棒 + var actor = GetTeamActor(unitPlayerData.teamId); + if (actor == null) + { + Log.Error("actor == null" + unitPlayerData.teamId); + return; + } + + // 这里是有两个Buff,一个是增加永久推力 + // 一个是增加临时推力 + + // 生成一个Buff添加.并没有特殊效果 + actor.AddBuff(new Buff() + { + m_Id = giftConfig.Id, + addPower = giftConfig.AddPower * num, + m_AllTimer = giftConfig.TimerLen, + m_CraeteTimer = Time.deltaTime, + }, unitPlayerData, giftConfig); + } + else if (giftConfig.Id == 4) + { + // 蓝仙女棒 + var actor = GetTeamActor(unitPlayerData.teamId); + if (actor == null) + { + Log.Error("actor == null" + unitPlayerData.teamId); + return; + } + + // 这里是有两个Buff,一个是增加永久推力 + // 一个是增加临时推力 + + // 生成一个Buff添加.并没有特殊效果 + actor.AddBuff(new Buff() + { + m_Id = giftConfig.Id, + addPower = giftConfig.AddPower * num, + m_AllTimer = giftConfig.TimerLen, + m_CraeteTimer = Time.deltaTime, + }, unitPlayerData, giftConfig); } else if (giftConfig.Id == 5) {