diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index d3a55ce2..783edbc1 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -424,7 +424,7 @@ namespace GameLogic var eGo = GameModule.Resource.LoadGameObject("NWS"); eGo.transform.SetParent(m_rectCar.transform); eGo.transform.localPosition = Vector3.zero; - //eGo.transform.localScale = Vector3.one * 0.6f; + eGo.transform.localScale = Vector3.one; eGo.gameObject.SetActive(true); eGo.transform.localPosition = new Vector3(-1500, 0, 0); eGo.transform.DOLocalMoveX(0, 4f).OnComplete(async () =>