From 315a932149a2adfd856433c46642ba0340224569 Mon Sep 17 00:00:00 2001 From: "DESKTOP-SAJ6RKV\\Administrator" Date: Mon, 26 May 2025 23:11:35 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E5=A4=9A=E9=87=8D=E7=A4=BC?= =?UTF-8?q?=E7=89=A9=E6=95=88=E6=9E=9C=E7=9A=84Bug=EF=BC=8C=E5=BC=80?= =?UTF-8?q?=E5=A7=8B=E5=A4=84=E7=90=86=E9=98=B5=E8=90=A5Id=E5=AF=B9?= =?UTF-8?q?=E4=B8=8D=E4=B8=8A=E5=8F=B7=E7=9A=84=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs | 2 +- .../HotFix/GameLogic/Manager/DataDanMuSceneManager.cs | 2 +- .../HotFix/GameLogic/Manager/DataGameSceneManager.cs | 2 +- .../Assets/GameScripts/HotFix/GameLogic/UI/UIGiftItem.cs | 4 ++++ .../Assets/GameScripts/HotFix/GameLogic/UI/UIJiaRuItem.cs | 2 +- 5 files changed, 8 insertions(+), 4 deletions(-) diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs index 69d21d04..f387afec 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Actor/ActorHItem.cs @@ -95,7 +95,7 @@ namespace GameLogic public void AddPlayer(UnitPlayerData data) { - data.teamId = m_Index.ToString(); + //data.teamId = m_Index.ToString(); m_ListUnitPlayDatas.Add(data); m_AddPush++; diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs index 78d9a457..9834ac73 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataDanMuSceneManager.cs @@ -201,7 +201,7 @@ namespace GameLogic return; } - //Log.Debug("送礼:" + data.teamId); + Log.Debug("送礼:" + data.teamId); //优化写法 DataGameSceneManager.Instance.OnGiftFunc(giftConfig, int.Parse(protCustMessageData.Count), data); diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs index 4f707add..177c62a1 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Manager/DataGameSceneManager.cs @@ -128,7 +128,7 @@ namespace GameLogic }; - //Log.Debug("玩家加入阵营id: " + targetId); + Log.Debug("玩家加入阵营id: " + targetId); if (string.IsNullOrEmpty(protCustMessageData.imgURL)) { diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGiftItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGiftItem.cs index 08501ca6..47efa44c 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGiftItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGiftItem.cs @@ -29,6 +29,10 @@ namespace GameLogic //GameModule.Audio.Play(TEngine.AudioType.UISound, "礼物UI弹窗" + Random.Range(1, 5)); //m_Group.sprite = GameModule.Resource.LoadAsset("Z_lw_t_box_" + (giftConfig.Id - 1)); + + + Log.Debug("送礼玩家阵营id:" + unitPlayerData.teamId); + m_tmpTeamName.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId)); m_GiftName.text = unitPlayerData.protCustMessageData.nickName; AsyncImageDownload.Instance.SetAsyncImage(unitPlayerData.protCustMessageData.imgURL, m_HeadIcon); diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIJiaRuItem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIJiaRuItem.cs index 0963b919..c228d2d7 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIJiaRuItem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIJiaRuItem.cs @@ -24,7 +24,7 @@ namespace GameLogic //Log.Debug("ҼӪ" + DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId))); - m_Info.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId) - 1); + m_Info.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId)); await UniTask.Delay(2000);