diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameMainForm.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameMainForm.cs index 2dce67ae..36c9860e 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameMainForm.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/UI/UIGameMainForm.cs @@ -27,7 +27,6 @@ namespace GameLogic #region 事件 // 两个模式的选择记忆功能补充 - int gameModelId = -1; int gameLenTiemrId = -1; private void OnClick_GameStartBtn() @@ -39,21 +38,10 @@ namespace GameLogic { if (m_rect_GameModel.GetChild(i).GetComponent().isOn) { - gameModelId = i; + gameLenTiemrId = i; } } - //for (int i = 0; i < m_rect_GameTimeLen.childCount; i++) - //{ - // if (m_rect_GameTimeLen.GetChild(i).GetComponent().isOn) - // { - // gameLenTiemrId = i; - // } - //} - - // 设置游戏模式 - // EventConts.gameStateType = (GameStateType)gameModelId; - //EventConts.gameStateType = GameStateType.团队赛; // 设置游戏时长 switch (gameLenTiemrId) { @@ -71,9 +59,9 @@ namespace GameLogic break; } - //Log.Info("当前选择游戏模式: {0} , 设置游戏时长: {1}", EventConts.gameStateType, EventConts.gameLenTiemr); + Log.Info(" 设置游戏时长: {0}", EventConts.gameLenTiemr); - GameModule.Setting.SetInt("gameModelId", gameModelId); + //GameModule.Setting.SetInt("gameModelId", gameModelId); GameModule.Setting.SetInt("gameLenTiemrId", gameLenTiemrId); GameModule.Setting.Save(); @@ -99,11 +87,10 @@ namespace GameLogic base.OnCreate(); // 默认记忆功能(先不推,优先级不高) - gameModelId = GameModule.Setting.GetInt("gameModelId"); + //gameModelId = GameModule.Setting.GetInt("gameModelId"); gameLenTiemrId = GameModule.Setting.GetInt("gameLenTiemrId"); - m_rect_GameModel.GetChild(gameModelId).GetComponent().isOn = true; - //m_rect_GameTimeLen.GetChild(gameLenTiemrId).GetComponent().isOn = true; + m_rect_GameModel.GetChild(gameLenTiemrId).GetComponent().isOn = true; // 读取音频设置