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@ -49,7 +49,7 @@ namespace GameLogic
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private List<UnitPlayerData> m_ListUnitPlayDatas = new List<UnitPlayerData>();
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private List<UnitPlayerData> m_ListUnitPlayDatas = new List<UnitPlayerData>();
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private float m_AddPush = 0.1f; // 初始推力值
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private float m_AddPush = 0.1f; // 初始推力值
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private double m_AllPush = 0; // 当前总值
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public double m_AllPush = 0; // 当前总值
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private int m_AllAddPush = 0;//永久增加推力值
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private int m_AllAddPush = 0;//永久增加推力值
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private int m_AssetID = 0; // 资源ID,用于加载资源
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private int m_AssetID = 0; // 资源ID,用于加载资源
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@ -280,7 +280,7 @@ namespace GameLogic
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// 给进度条一个缩减回弹效果
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// 给进度条一个缩减回弹效果
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float originalFill = m_CurrentFillAmount;
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float originalFill = m_CurrentFillAmount;
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float shrinkTo = Mathf.Max(0.1f, originalFill - 0.2f); // 缩到原值-0.2,最小0.1
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float shrinkTo = Mathf.Max(0.1f, originalFill - 0.4f); // 缩到原值-0.2,最小0.1
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DOTween.To(
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DOTween.To(
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() => m_imgValue.fillAmount,
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() => m_imgValue.fillAmount,
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x => m_imgValue.fillAmount = x,
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x => m_imgValue.fillAmount = x,
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@ -14,6 +14,7 @@ namespace GameLogic
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public static int InitPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).InitPower; // 初始推力
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public static int InitPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).InitPower; // 初始推力
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public static float PlayerScale = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).PlayerScale; // 初始推力
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public static float PlayerScale = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).PlayerScale; // 初始推力
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public static string GmPass = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).GmPassworld; // Gm解锁密码
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public static string GmPass = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).GmPassworld; // Gm解锁密码
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public static float JszPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).JszPower; // Gm解锁密码
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public static float WaiXingScale = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).WaiXingScale;
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public static float WaiXingScale = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).WaiXingScale;
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public static float WaiXingBeiLv = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).WaiXingBeiLv;
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public static float WaiXingBeiLv = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).WaiXingBeiLv;
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public static bool isGmPass = false; // 是否解锁
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public static bool isGmPass = false; // 是否解锁
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@ -880,6 +880,7 @@ namespace GameLogic
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eGo.GetComponent<SignalReceiver>().GetReaction(JszSignal).AddListener(() =>
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eGo.GetComponent<SignalReceiver>().GetReaction(JszSignal).AddListener(() =>
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{
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{
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//hItemActors[1].actor.SetCurrenFill();
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//hItemActors[1].actor.SetCurrenFill();
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targetActor.m_AllPush -= EventConts.JszPower * 10;
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targetActor.SetCurrenFill();
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targetActor.SetCurrenFill();
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//eGo.transform.parent.parent.parent.parent.GetComponent<ActorHItem>().SetCurrenFill();
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//eGo.transform.parent.parent.parent.parent.GetComponent<ActorHItem>().SetCurrenFill();
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});
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});
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@ -904,6 +905,7 @@ namespace GameLogic
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eGo.GetComponent<SignalReceiver>().GetReaction(JszSignal).RemoveAllListeners();
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eGo.GetComponent<SignalReceiver>().GetReaction(JszSignal).RemoveAllListeners();
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eGo.GetComponent<SignalReceiver>().GetReaction(JszSignal).AddListener(() =>
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eGo.GetComponent<SignalReceiver>().GetReaction(JszSignal).AddListener(() =>
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{
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{
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targetActor.m_AllPush -= EventConts.JszPower;
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targetActor.SetCurrenFill();
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targetActor.SetCurrenFill();
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//eGo.transform.parent.parent.parent.parent.GetComponent<ActorHItem>().SetCurrenFill();
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//eGo.transform.parent.parent.parent.parent.GetComponent<ActorHItem>().SetCurrenFill();
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});
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});
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